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I've finally realized thanks to the conference why JRPGs are quickly dying.

#51StealthOmegaPosted 2/21/2013 7:21:05 AM
joke topic
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#52jrr18Posted 2/21/2013 7:49:21 AM
DocDelicious posted...
hak145 posted...
You are basically implying games cannot sell if they do not have multiplayer, yet Dark Souls and Skyrim prove you wrong.


-_-

Demon's/Dark Souls have thrived more due to the multiplayer and the ease of "challenging" others (through literal duels, speed runs, limited equipment runs, SL1 runs, etc) than anything else.
And part of the reason Skyrim sold so well was due to word of mouth. It got people talking.

As much as I f****** hate it, gaming is becoming a social hobby.


Skyrim sold because apart from the other bethesda games there's nothing like it and after fallout 3 TES games got a big part of the fallout fan base to go with it already big fanbase. (they also played the trailer a lot so it's not like it wasn't advertised)
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#53gamestop27Posted 2/21/2013 7:56:38 AM
KOTRsss posted...


Japan doesnt know how to cater to western audiences.


Doesn't seem like they care to either.
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#54KOTRsssPosted 2/21/2013 10:44:18 PM
calhoun1389 posted...
From: KOTRsss | #034
They certainly do care to when there's a business opportunity. They just dont know how.

This is contradictory to personal experience. When developing Ultimate Ninja Storm, CC2 completely ignored the wishes of their western fans in favor for catering solely to the Japanese crowd. All they have to do is ask the fans, but they refuse to.


What sorts of things were the western fans asking for?

Was it an actual fanbase or a niche group of fans on a messageboard?

How much would these things have cost?

Would they have improved sales?
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#55KOTRsssPosted 2/21/2013 11:42:07 PM
gamestop27 posted...
KOTRsss posted...


Japan doesnt know how to cater to western audiences.


Doesn't seem like they care to either.


They try to. They put a lot of money into some localizations, they just do typical Japanese nonsense and have a producer from Japan that doesnt speak english give directing input for dubs.
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Gamefaqs has taught us that academic fields like literature don't exist because of teenagers that say "well that's just your opinion and I disagree."
#56calhoun1389Posted 2/22/2013 12:15:19 AM
From: KOTRsss | #054
calhoun1389 posted...
From: KOTRsss | #034
They certainly do care to when there's a business opportunity. They just dont know how.

This is contradictory to personal experience. When developing Ultimate Ninja Storm, CC2 completely ignored the wishes of their western fans in favor for catering solely to the Japanese crowd. All they have to do is ask the fans, but they refuse to.


What sorts of things were the western fans asking for?

Was it an actual fanbase or a niche group of fans on a messageboard?

How much would these things have cost?

Would they have improved sales?

The inclusion of certain characters and/or moves. (hell, they ignored the first major villain of the anime for no reason whatsoever)

Actual fanbases for said characters asked for them via twitter, Facebook, and a survey on the main site.

Shouldn't have been too much since they clearly had the money to triple the length of the Ultimate animations when fans never asked for it.

It would have gotten sales from fans of the characters who were outraged that their favorite characters were missing from the game that boasted to have the best adaptation of the story.
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#57IndigoIcePosted 2/22/2013 12:41:49 AM
What has JRPG got to do with social gaming? -.-

We can see WRPG are mostly single-player too.

Obvious troll topic.
#58SieKensouPosted 2/22/2013 12:43:34 AM
lol, you think single player game experiences aren't capable of incorporating multiplayer or otherwise social interactive elements?
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#59IndigoIcePosted 2/22/2013 12:57:13 AM
Single-player JRPGs are capable of bringing in social interactive elements into PS3 too.

It does not matter whether it's JRPG or WRPG.

Remember pokemon?

There's social interactive elements by trading pokemons / battle with each other.

So don't say JRPG doesn't have history of social interactive elements.

Duh... this is why I said this a troll topic.

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It depends on the mindset of the developers. Which approach do they take?

RPG + stolen elements from action-adventure = WRPG
- or -
Pure RPG with innovative evolution from selective elements = JRPG

You guys forget that the Japanese are the founders of the RPG genres.

The westerners add in elements from action/adventure/beat'em'up into their RPG, then called it "revolutionised rpg".

This is why true RPG gamers are pissed and perceived their "evolutionary" rpg as devolved RPG.

They didn't know most of the creations failed to bring forth "progression" and "emotions/story" after they defied the laws of genres.
#60calhoun1389Posted 2/22/2013 1:11:38 AM
From: IndigoIce | #059
You guys forget that the Japanese are the founders of the RPG genres.

http://en.wikipedia.org/wiki/Dungeons_%26_Dragons

The Japanese have an RPG game that predates 1974?
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The thing about speculation is that it makes a spec out of you and some guy name Lation.. which has nothing to do with me. - Gregory House M.D.