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The Reason people shifted from JRPGs to Western RPGs. It isn't stupidity.
Fixed. See how easy it is when you realize it is SUBJECTIVE?
I've found the best narrative experiences, TO ME, in what would be considered "J" games.
The_Zora_King posted...NineteenthCross posted...digidevilwil posted...
And that goes along with his point. It doesn't make sense for them to be together, according to you. Therefore, it also doesn't make sense to make friendship pacts after knowing each other for five minutes.
Last Film Watched: A Serbian Film
My Thoughts: I actually enjoyed it >_> That wasn't so bad.
Being "in a relationship" =/= being friends.
Or are you one of "those" in real life?
Tell me what WRPGs stars a naked marine?
I found the narrative in most JRPGs to be dreadful.
Both new and old.
PhaseSlaethe posted...kupo1705 posted...
Then that is a YOU problem. Which is again, as I said, SUBJECTIVE.
It's not light hearted at all. It's poorly written and overly serious to be honest. It doesn't make any sense why everyone wants to die for everyone and why someone is making friendship pacts with people he met for 5 seconds over people he has known his whole life.
I didn't find it so, maybe I just took the approach of not taking it too seriously (which it certainly isn't entirely, it just couldn't be with those skits). It's explained why Asbel makes the pact with Sophie and Richard - it's because he's known Cheria his whole life, and Hubert is his brother, that he says they don't need to make one. He's a (impulsive) kid, not hard to believe he'd do something like that. They'd also already been through quite a bit together when they made it, far from knowing each other for only five minutes. I do find Asbel almost entirely unbearable, but that still made sense, at least. I think, aggravating as his protect-complex is, it is shown to cause issues, and makes some sense considering his background - he's actually like this partly because
kupo1705 posted...PhaseSlaethe posted...kupo1705 posted...
No, the quality of writing is certainly not entirely subjective.
I play jrpgs and wrpgs for different reasons. However In Wrpgs I tend to feel really disconnected to the world. Some games are an exception (dragon age origins) where I really cared about the characters and what was going on around them.
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NineteenthCross posted...digidevilwil posted...
Jrpgs have beta male relationships. The lead character doesn't get sex until 5 years after a married her. Hell most of them show no dominance or sexual interest in females at all. Jrpg men expect to be rewarded with hot girls just for being nice guys.
In Wrpgs like Mass Effect my boy Shepard banged Tali within a few weeks. Shep is confident, sexually aggressive and dominant.
Most JRPGs these days are otaku pandaring garbage, that has nothing to do with open worlds.
Depends on what JRPGs you are playing, if you're playing Trinity Universe and using it as the template to judge all other JRPGs you're out of your mind. ( As a person who actually liked the game, it's terrible fyi.)
Anyway. Let me be serious for a second.
If you do not want to read my wall of text because it's TL;DR , search *Nutshell with your ctrl+F function
This is what happened to JRPGS/WRPGS, I like to call it the great divide.
Both Genres divided into two distinct groups.
Side A of WRPGs/JRPGS
The quality side, that everyone ignores.
Examples : Valkyrie Profile, Alpha Protocol, The Original Shadowrun
To this date, no dialogue driven wrpg has equated to Alpha Protocol.
Mass Effect? Chock full of BUT SHEPARD, YOU MUST DO THIS and then Shepard was Master Chief.
Anything by Bethseda " OH HEY , LET ME BE AN EXTREME DOOR MAT OR A DOUCHE THERE IS NO INBETWEEN, EXCELLENT WRITING 10/10"
Side B of WRPGs/JRPGS
The intensely ******** side that everyone pays attention to, but they should not jesus christ. It's like that simpsons song JUST DON'T LOOK. STOP FEEDING THEM.
Examples : Mugen Souls, Trinity Universe, Fallout 3, Skyrim
These are part of the reason why RPGs have been set back in general. There's nothing good about them, but people claim there is.
This lead to the creation of of fanboys of one type to declare that the type they don't like exists solely of Side B. And then, there's the GLORIOUS DEFENSE OF TERRIBLE GAMES. It doesn't matter if it's a JRPG or WRPG. They're all RPGS at the core.
RPGs in general have degraded to the point people are arguging over which lump of crap is better without realizing they're arguing over two pieces of crap.
This is before someone replies with the classic smartass "well, this lump of crap is chunky while that one is smooth , therefore it's superior" logic.
So called open world RPGs with terrible dialogue and choices like the Fallout series post Black Isle. I like how the series went from 'think outside the box" to "if I want reward A, I need to be a jerk, if I want reward B, I need to be a doormat'
Mass Effect is no exemption either. "Shepard, you have to either be a mustache twirling jerk(ME1) or a stereotypical jrpg paladin who MUST DO WHAT EVER IS RIGHT FOR THE UNIVERSE USING THE POWER OF FRIENDSHIP * BECAUSE THE POWER OF FRIENDSHIP WILL PREVENT THE NORMADY'S BULKHEAD FROM RUPTURING EVEN IF YOU MAX IT OUT TO PREVENT IT * (ME2) or GREEEEEEEEN (ME3)"
This entire post in a nutshell?
WRPGs and JRPGs have both become terrible in recent years. They all use the same conventions, rather than argue over what's bad and what isn't everyone should shut up and pay attention to the games that actually stand apart from their peerss.
Welcome to Gamefaqs. Stick your fingers in your ears and pretend you can't hear other people's opinions and call them trolls.