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Why do people hate on FFXIII but love FFX when...
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All dat mad. | |
Hmmmm.... to be honest, FFX is my fave FF (also it's my very first FF game, so go easy on me) And I spent over 120 hours on FFX alone. That alone, should illustrate how much I really like the game. On FF XIII, I spent 40 hours of gameplay and did not want to play the game anymore. | |
mmpepsi posted... Thamauturge posted...They are both horrid. X at least has fun combat, but that is it. The only other good things to come out of it were Jecht and Auron. Doesn't matter if he's generic. That's what was great about him he hardly said anything. . | |
UnderratedGamer posted... So...what is there to maximize when you already whiz through the game? There are also a TON of ways to maximize characters in FF6, and the process is actually much more fun than the super bosses. The coliseum in FF6 actually provides much more difficulty and variety than these super bosses and offers a ton of equipment and accessories. Sure, KotR is a gamebreaker, but so are the Economizer and Offering in FF6, and there's nothing even comparably difficult in FF6 to fight. The only reason the battle arena is hard is because you can't control your characters and they often do stupid things. The story itself isn't complex. But there are a ton of side content to easily miss that are very important to the main story. Take for instance the scene in a random house in the Icicle town? There's a whole scene with Gast that you can easily miss. And a lot of Vincent contributions if you didn't decide to get him. Sure but that's largely bonus stuff. If you don't get Vincent you're not going to care about his backstory. Take out Shadow, Strago and Setzer. Setzer provides some when you get him and much more in the WoR. Shadow also contributes to character development and Strago definitely contributes...did you not get to Thamasa at all? Nor did you ever do his side quest in the WoR? If you count someone doing something when they join you, sitting idle for 90% of the game, then doing something again at one point, then Cait Sith and Vincent are perfectly well-fleshed out and useful additions to your FF7 party too. I edited my last paragraph so you should back on that. He's funny and he's 100% evil. Why would you give a villain back-story when his persona is genuinely evil and mysterious? If you gave back-story to Kefka, he wouldn't be as great. Not every villain needs back-story to make them good. Only villains that TURN evil do. Sure, generically evil villains don't ruin a game but so many games have them that there's nothing really notable about them. Why would you use Gilgamesh as a support? Gilgamesh isn't a main villain and he isn't supposed to be taken seriously in FF5. Gilgamesh isn't a pure-bread evil guy that warrants what Kefka has. This is a ridiculous comparison that only FF7 fanbots would ever try to sum up just to defend their "holy grail." Because, to me, the only reason anyone likes Kefka is because of "Wait? Do I look like a waiter?" and "Run, run, or you'll be well done!". Gilgamesh has his own assortment of funny lines, like "Let's fight like men! And women! And women who dress like men!" --- http://terosclassicgaming.blogspot.com/ - Watch me beat "GBA Summon Night Swordcraft Story" http://www.backloggery.com/tero - My backloggery | |
what an idiotic topic with alot of idiotic posts. FFX had a good story, a good battle system and fun extra content FF13 had a bad story, bad battle system and wasn't fun. being linear is about all they shared in common. --- "DA2 is leagues above kotor" - Blue_Popo- "most of my posts have no substance." - RandomFalco- | |
CT's plot is very well done/its presentation is among the best from its era Presentation is fairly self explanatory. The animations and spritework are much more detailed in CT than in FF6 (or any other SNES game apart from Tales of Phantasia and Star Ocean). Characters actually move about the battlefield and attack each other rather than sitting on the sides and swinging their weapons. Magic effects are much more detailed and there's more of them. Music is debatable but CT's soundtrack is at least also always discussed as among the best from that gen. As for the plot, it's simply more detailed and there's more going on. It never strays into "let's find X number of things" territory, it's a fairly well-told time travel story that keeps you guessing as you try to figure out how everything fits together. The characters also have quite a bit of personality, largely because there's fewer of them and they talk more. It also has its multiple endings, which was interesting for its time at least. --- http://terosclassicgaming.blogspot.com/ - Watch me beat "GBA Summon Night Swordcraft Story" http://www.backloggery.com/tero - My backloggery | |
People are stupid, basically. I liked FFX, and enjoyed XIII because it reminded me of it. --- Jack Thompson is so disbarred, he's not even allowed to practice the law of gravity. - Kotomo | |
SettaWorldTeeth posted... X had a lot lot more postgame content especially if you had the international version. It's one of the reasons why it's my favourite. You can actually go back to areas you've been to before and the game encourages that with the monster arena. Lol at saying all FF's from I-IX are better. Some of them had awful game mechanics and very basic stories. The postgame in FFX is 100% grinding. It's not even intelligent grinding because there's no tradeoffs to make, you just grind and grind and grind until you can max out the sphere grid and farm enough spheres to increase the quality of the nodes. Definitely one of the most boring postgames of any game. If you want to see a good postgame, look at something like Pokemon or Xenoblade. Yes, you have to grind, but you also have to make use of all of the game systems and customize your party intelligently to win the postgame challenges. That's something FFX lacks. There's never any intelligence to its superbosses, just massive amounts of grinding. --- http://terosclassicgaming.blogspot.com/ - Watch me beat "GBA Summon Night Swordcraft Story" http://www.backloggery.com/tero - My backloggery | |
The_Undying_84 posted... Well I like FFX much better than XIII, but I still think it's very over rated and it's linearity, combined with the battle system basically being the old ATB stuck on wait mode, AKA easy mode, are the main reasons. However, lamed up ATB is still better than XIII's "Don't worry, we'll pick every attack for you" battle system, and when FFX finally does introduce some nonlinearity at the very end, you actually can go anywhere you want, and there's stuff to do besides hunt down "unique" (AKA stronger palate swap) monsters. Also, character wise I hate both games, but X is a little better, and plot wise I think XIII is absolutely awful, where as X is just mediocre. This pretty much sums it up One thing FFX had going for it though was highly developed lore, it had some horrible flaws (ha ha ha ha ha ha!) but as a whole the game was good, the base story was well thought out but HORRIBLY delivered. Tidus wasn't a pro athelete, that homosexual belonged in a boy band. Tidus and Auron were the only mammals in that game. XIII was an all around abortion imo, on every level the game is mediocre or just plain awful, it deserves a 6/10 or less. The whole series is no longer about highly developed lore and poetry and symbolism, it's about a bunch of fancy boys making a fashion statement. It's all lowsy japanese pop cultural garbage. 1997 Cloud was a warrior, a mid 90s style commando with combat boots, and militaristic clothes *slick* spikey hair and a really big sword. 2005 Cloud was a little pansy. His little wolf outfit, fluffly hair and mannerisms, he's a little *****. And they shattered the lore of that world, rufus was dead, tseng was dead jenova dead. They even went into the life stream to destroy sephiroth, none of them could've come back. Also flip phones didn't exist in the 90s yet somehow the prequel has phones with email. Not to mention Holy destroyed EVERYTHING harmful to the enviroment so there wouldn't have been any kind of vehicle or technology. If there is a god someday SE will go bankrupt so people who actually have some wit and intellectual thought can return FF to it's former greatness. | |
Linearity is fine as long as the game offers plenty of things to do to mix it up a bit, as well as an interesting plot to keep players motivated. FFXIII fails to accomplish either of these however, since the one and only optional task outside the story is to "walk there and kill that" over and over again (which is essentially what your already doing in the main game anyways). This on top of a lackluster story, a bland cast with little to none character development, and gameplay that virtually plays itself overall makes FFXIII an extremely tedious experience with very little to offer besides pretty graphics. FFX on the other hand is an excellent game (with a few flaws of its own) and manages to do all these things and more despite its linear level design. --- "Whats the use in shouting? If I die here, than I was only able to reach this level." |
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