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When will regenerating health finally go away?

#1kupo1705Posted 2/27/2013 2:52:12 AM
First it was just shooters, then it went to other genres.
Now even some RPGs have it.

Shooters have been rather dull since it became popular, and now it's tainting other genres.
Why did it become so popular, and more importantly, when well it end?
I think Halo started it, even though it did it much better than most games today.
#2ramseanGoodbyePosted 2/27/2013 2:55:34 AM
Yeah gotta say i'm not a fan of it. It's so prevalent because it makes it easier for developers to balance the game. We're reaching a point where all games are kinda feeling the same. Which is great from a usability stand point, but bad if you want a new experience.
#3killakPosted 2/27/2013 3:00:39 AM
when enemy counts, AI and accuracy, drop.
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#4AnthonM2Posted 2/27/2013 3:05:32 AM
Regenerating health is the best thing that happened to the industry, and pressing a button to lead you where to go next, like in Tomb Raider and RE6.
#5popping4itPosted 2/27/2013 3:11:10 AM
until hunting for medikits becomes fun.
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whens mahvel?
#6darkness1018Posted 2/27/2013 3:15:43 AM
Its great since looking for health items can get a bit boring,
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#7kupo1705(Topic Creator)Posted 2/27/2013 3:20:42 AM
popping4it posted...
until hunting for medikits becomes fun.


You mean having to carefully progress because the next few shots will kill you, until you come across a medkit by looking around the environment?

Sounds a lot more fun and intense than taking cover for a few seconds after getting shot.
#8Brocken_JrPosted 2/27/2013 3:21:21 AM
when people stop complainin about games bein to hard. f*** you bionic commando 2 and your jumping option
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#9NovaKaneXPosted 2/27/2013 3:22:32 AM
Health Packs, WE OFF DAT!
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#10Willie_MakeitPosted 2/27/2013 3:27:19 AM
The day Capcom goes back to making real Resident Evil games.
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