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Why don't most JRPGs let you save whenever you want to?

#31Bancario51Posted 3/14/2013 8:45:53 PM
RPG documentary right here on why:

http://www.youtube.com/watch?v=sPAmX3HkpG4
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#32shinra35800Posted 3/14/2013 8:49:58 PM
to prevent you from getting stuck, breaking the game.
#33grungastzenkiPosted 3/14/2013 8:57:53 PM
DragoonGriffith posted...
Noob.

Try playing Dragon Quest 2 or some other NES JRPGs, then come back.


^ This. I started play JRPG during SNES era and back then many JRPG doesn't have single savepoint in the dungeon. If you died you have to start over from the beginning. I remember the intense of fighting very hard boss battle in very very very long dungeon.

Nowadays there is savepoint every 5 minutes you walk and 100% chance save point before boss battle who is laughably easy and you still complain
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#34Seifer_usPosted 3/15/2013 12:16:08 AM
Shineboxer posted...
Old vestiges of RPG gameplay from the 80's.

I liked flock of seagulls and a-ha too Japan, but the world has moved on forward.


I laughed harder at this than I probably should have. Man, I feel old.

Anyway, yeah, it's pretty archaic. I prefer the ability to save anywhere, but I've never been just completely put off by a "save point" system either, mostly because I don't often die at all in RPGs. Mostly it's just an inconvenience when I need to break from the game to do something important and I either have to backtrack, press on, or quit while losing everything I did up to that point.
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#35JoveHackPosted 3/15/2013 4:10:52 AM
Seifer_us posted...
Anyway, yeah, it's pretty archaic. I prefer the ability to save anywhere, but I've never been just completely put off by a "save point" system either, mostly because I don't often die at all in RPGs. Mostly it's just an inconvenience when I need to break from the game to do something important and I either have to backtrack, press on, or quit while losing everything I did up to that point.


The problem with "save anywhere" is that it's so tough to decide when to save. So it's easy to either save way too often, or not nearly enough. Save points stabilize the situation in both respects.

There's more to saving than just outguessing the game. Game glitches, accidents, or power blips can all cause loss of progress. Saving at a save point handles all those as well.

To add to my previous point about structure, Silent Hill 2 uses this explicitly at one point, where James encounters a cluster of 9 save points in a 3x3 grid. Seems to indicate something important coming up.

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#36PHEEliNUXPosted 3/15/2013 4:13:35 AM
I don't care where i save
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#37majin nemesisPosted 3/15/2013 5:28:42 AM(edited)
Shineboxer posted...
From: majin nemesis | #021
Shineboxer posted...
Old vestiges of RPG gameplay from the 80's.

I liked flock of seagulls and a-ha too Japan, but the world has moved on forward.


nope it's just to prevent problems like saving in a place of no return where enemies are too strong for you or if run out of items and can't go by to get more basically it prevents people from getting stuck and it's not just Japanese games, god of war 1-3 an western game have save points for example


Too bad game design has gotten so much better, this crap isn't needed anymore.


it actually gotten way worse due to auto-saves now they don't even let you save on your own or even decide if you want to save or not
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#38SinfullyvannilaPosted 3/15/2013 6:20:37 AM
Save points also make consumables more important. I miss having to consider how many herbs and antidotes to bring along.
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#39MyWifeBeatsMePosted 3/15/2013 6:44:19 AM
Because most JRPGs are extremely outdated in gameplay mechanics and design and Japan can't get out of the stone age. There is a reason why JRPGs is the worst genre in video games. Avoid playing JRPGs so you would haven't to deal with the nonsense of limited save points that requires you to play for 3 hours a sitting to make any progress.

The only JRPG that does this right is Demon's/Dark Souls where the game is constantly saving so you never ever have to worry about your progress. All JRPGs should do this IMO.
#40ShineboxerPosted 3/15/2013 7:20:40 AM
From: Seifer_us | #054
Shineboxer posted...
Old vestiges of RPG gameplay from the 80's.

I liked flock of seagulls and a-ha too Japan, but the world has moved on forward.


I laughed harder at this than I probably should have. Man, I feel old.

Anyway, yeah, it's pretty archaic. I prefer the ability to save anywhere, but I've never been just completely put off by a "save point" system either, mostly because I don't often die at all in RPGs. Mostly it's just an inconvenience when I need to break from the game to do something important and I either have to backtrack, press on, or quit while losing everything I did up to that point.

Just for you, bro.

http://www.youtube.com/watch?v=djV11Xbc914

http://www.youtube.com/watch?v=d1YskvlZqqk


Play both at the same time for 80's nostalgia.
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