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Oh God no, Bioshock Infinite's graphics on PS3 is a cloud/fog simulation game.

#1L0rdCrumpPosted 3/20/2013 7:47:10 AM
They are using clouds everywhere for the draw distance. They can get away cleverly with it by saying that its clouds since its a city in the sky. But theres fog everywhere and as soon as you move into the area, the fog disappears. The draw distance is bad, the buildings in the distance are white, instead of seeing them clearly. Even the trees are white, the color pallette is like white instead of all those rich vibrant colors you see in the trailers. It reminds me of the pastal feeling from Zelda Skyward Sword.

Can someone post a trailer that shows a lot of city scenes? I can tell you right away how big a difference it is, if any.
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|--|o\/o|-|~ Can't let you do that, Star Fox!~~~|
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#2PhaseSlaethePosted 3/20/2013 7:48:12 AM
Oh god so they did a Koei. Hah.
#3L0rdCrump(Topic Creator)Posted 3/20/2013 7:54:54 AM
A guy has a few parts on Youtube, see for yourself.
http://www.youtube.com/watch?v=WBcoFii_Cjk
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|--|o\/o|-|~ Can't let you do that, Star Fox!~~~|
|--\_O/--|~~~~~~~~~~~~~~~~~~~~~~~~|
#4L0rdCrump(Topic Creator)Posted 3/20/2013 12:06:01 PM
Well, its gone now.
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|--|o\/o|-|~ Can't let you do that, Star Fox!~~~|
|--\_O/--|~~~~~~~~~~~~~~~~~~~~~~~~|
#5L0ZPosted 3/20/2013 4:59:44 PM
proof please
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#6jrr18Posted 3/20/2013 5:01:33 PM
I'm the king of all creation and I say bioshock shall be grand.
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#7ThePuddingManPosted 3/20/2013 5:13:40 PM
That's probably why they're giving the original Bioshock away free with the PS3 version. Sort of makes up for the game being inferior on it. I really can't wait for next gen when hopefully there won't be these sort of issues between versions.
#8shawnmckPosted 3/20/2013 5:23:18 PM
Its the power of the Cell.
#9AlltraPosted 3/20/2013 5:41:51 PM
Seriously?

Who gives a {Bleep}.
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#10justchill433Posted 3/20/2013 5:45:49 PM
The 360 won't be any better. In fact, the PS3 typically has better draw distance in multiplatform games but slightly worse AA/textures.
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