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is it possible to have multiple game engines within a game

#1N0wnHUPosted 3/22/2013 4:42:28 PM
its annoying when you notice everything in a game like new areas or stages are just modifications of former areas etc etc...or when the overall architecture starts looking the same when you have trees that are the same architecture as building walls only made into trees etc etc.
#2VarronPosted 3/22/2013 4:50:00 PM
Yes, but it would take forever to load.
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#3SigmaHacielPosted 3/22/2013 4:50:43 PM
Wait a second. Are we saying that game engines are why we have replicating areas?

Sweet christ. No wonder the industry isn't in our hands anymore.
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#4KolanifvPosted 3/22/2013 5:01:57 PM
N0wnHU posted...
its annoying when you notice everything in a game like new areas or stages are just modifications of former areas etc etc...or when the overall architecture starts looking the same when you have trees that are the same architecture as building walls only made into trees etc etc.


That isn't so much the engine as it is the art and assets. Look at an older PC MMO like Everquest, some of the areas look the same as they did in 1999 (and look every bit of 14 years old), whereas some of the new areas are very complex and look up to date with what's acceptable for modern games. Both of these pictures are from the same game engine inside the same game.

http://everquest.allakhazam.com/scenery/qeytoqrg-hills.jpg

http://pakcafaneq.files.wordpress.com/2011/12/sarith-city-of-tides.jpg