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Guys is it time to ask whether Kojima is losing it creatively?

#1u_madPosted 4/4/2013 4:55:32 PM
I still really enjoy the games he's been making (gameplay wise especially) but I feel like he's been making some pretty questionable decisions as of late.

The David Hayter thing has been beaten to death so I'm not going to talk too much about it, but I do feel like the majority of fans do not like it. I know I don't, and I have a hard time appreciating how much removing him could help us feel he's "re-inventing" the series. Couldn't he have re-invented it just as well by keeping him in? I mean, I assume he's also trying to re-invent it for the JPN fans, but the main guy is coming back there. So what gives?

Also, while I really enjoyed playing Peace Walker (more than 100 hours spent on it) the story line was probably the weakest of any MGS game released thus far. I think part of it is just being so constrained with what he could do in the present MGS storyline, but I'm not sure.

Then in MGS4. Had he gotten his way with the ending (with Snake/Otacon being executed for war crimes), the meltdown on the internet would have probably been worse than ME3. That, by itself, would not make it a terrible ending of course, but it still makes me wonder whether the artistic effect could have ever been appreciated and whether he should have known that.

Also, although MGS4 is still one of my favorite games, I know there are a lot of people who didn't like it and I don't think their criticisms are without substance. The cut scenes are too long, and there are too many of them, for sure. I'll admit that even though I've played through MGS4 several, several times (I still find myself going back to it once a year, at least), I haven't watched all of the cut scenes since my first playthrough.

Anyway, thoughts?

Inb4 how could he LEWs something he never had?
best MGS3/4 speed runs: + (1:40:58 / 1:58:28)
#2RussiaOnePosted 4/4/2013 6:46:12 PM
I just wanna know how Luigi (Dark Moon, 3DS) can move so naturally, when walking or running, but Snake runs like he has poop in his pants and he likes the feel of it, so he never changes them.

Seriously, his run animation is the worst I've ever seen.
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#3true_gamer80Posted 4/4/2013 6:48:02 PM
RussiaOne posted...
I just wanna know how Luigi (Dark Moon, 3DS) can move so naturally, when walking or running, but Snake runs like he has poop in his pants and he likes the feel of it, so he never changes them.

Seriously, his run animation is the worst I've ever seen.

I call that the arthritis mechanic lol.
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#4ShineboxerPosted 4/4/2013 6:48:45 PM
Implying he was ever creative.
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#5majin nemesisPosted 4/4/2013 6:50:06 PM
Shineboxer posted...
Implying he was ever creative.

implying that he isn't creative
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#6pixel378Posted 4/4/2013 6:50:15 PM
Calling out his creativity on the heels of finding out he is innovating and changing his flagship franchise to a open world game? Hearing how he is approaching it, it sounds like a great take on the genre and franchise. And its ballsy at the same time to change MGS.

But he will always be the Metal Gear guy and will never top MGS. But it doesn't mean he won't release/produce/ direct/ brainstorm a few gems after hes done with MGS, and its a not a bad thing at all to be the MGS guy.
MGO- Mr. Detroit
#7u_mad(Topic Creator)Posted 4/4/2013 6:56:15 PM
I'm not calling out his creativity, but his creative direction if that makes sense.
best MGS3/4 speed runs: + (1:40:58 / 1:58:28)
#8pixel378Posted 4/4/2013 7:09:33 PM
Reading your OP, it doesn't correlate with your topic sentence lol. Creative direction factors into game play, online implementation, everything.

MGS4 had a story unlike other games and it was great and praised at the time especially, the game play brought MGS to the next level and is open ended where it actually implores you to come back and play the same sections over just to mess around and do it different, this requires creative game design. The online in MGS is probably the most creative and unique online experiences you can have with fps or TPS, and most other games implemented features from it including the SOP system etc. TSNE is very creative.

So no, Kojima is one of the most creative minds in gaming.
MGO- Mr. Detroit
#9HonorlessPosted 4/4/2013 7:10:41 PM
His stuff is still pretty good, considering the corners he had written himself into.
There's just not a lot of places to really go that is total new ground, so, the idea that he is supposed to be a trailblazer every time out is too much to ask.
I liked MGS4, just thought some of the translation of dialog/localizing could have been better.

I like the idea of them welcoming in actual filmmakers/writers to their group.

As far as people saying, "It's Kojima's story, he knows what he is doing,"
I don't always believe in that sort of thought process, plenty of people have ruined their own creations by not listening to their audience, or taking advice/going it solo.

The easiest thing I can think of would be Star Wars when it comes to that.
The extended universe became much more interesting than the direct cannon,
& (I feel) he ruined his own characters.

As far as the actual game play, I think that constantly improves for the better.
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#10Ryphis_DemeanorPosted 4/4/2013 8:20:25 PM
You go make millions of dollars for a company off your own idea. Come back. And then we'll discuss this topic honestly.