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IN-GAME feature that you hate in this game generation

#31zinsindettaPosted 4/8/2013 3:58:28 PM
I hate microtransactions and forced multiplayer.
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#32jackorhoadsPosted 4/8/2013 4:03:00 PM
Quick time events just put in there for the sake of it =/ A few were on ps2 also.
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#33somebody336Posted 4/8/2013 4:21:47 PM
Colors! Alot of games are to brown and grey.
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#344sakuraHa0(Topic Creator)Posted 4/9/2013 6:57:15 AM
zinsindetta posted...
I hate microtransactions and forced multiplayer.


Forced multiplayer?
What do you mean?
Any game for example??
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#35Darth_KamcioPosted 4/9/2013 7:56:55 AM
4sakuraHa0 posted...
zinsindetta posted...
I hate microtransactions and forced multiplayer.


Forced multiplayer?
What do you mean?
Any game for example??



Tomb Raider? I mean, the single player is a nice story where we experience Lara's difficulties on the island as she turns from a scared girl into a strong woman.

And the multiplayer is people shooting the living **** out of each other.
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#36NettoSaitoPosted 4/9/2013 8:03:19 AM
Actually, I would just like to say that auto save is NOT to save memory. Save data works pretty much the same way no matter how it is saved. To put it simple, a game just records your current point then calls it back when you load the game. It doesn't make any difference if you save by hand, or if the game saves for you lol (although some games do in fact have an auto save file, and a standard save file).

The main reason games use auto save is to help you. If it wasn't for auto save, chances are most players would run through the level, never think about saving, get killed, then have to redo possibly hours worth of progress. The game saves for you to prevent this from happening, and it allows you to simply quit the game and come back near the closest checkpoint.
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#37PhaseSlaethePosted 4/9/2013 8:04:06 AM
NettoSaito posted...
Actually, I would just like to say that auto save is NOT to save memory. Save data works pretty much the same way no matter how it is saved. To put it simple, a game just records your current point then calls it back when you load the game. It doesn't make any difference if you save by hand, or if the game saves for you lol (although some games do in fact have an auto save file, and a standard save file).

The main reason games use auto save is to help you. If it wasn't for auto save, chances are most players would run through the level, never think about saving, get killed, then have to redo possibly hours worth of progress. The game saves for you to prevent this from happening, and it allows you to simply quit the game and come back near the closest checkpoint.


So current-gen mechanic #14 that lets the game play without the player.
#38BahamutBBobPosted 4/9/2013 8:08:54 AM
I know how regenerating health helps gameplay flow better, less downtime, etc. but I was raised with games like Doom and Quake. I'm used to grabbing health packs.

IMO, the games that got it right are Halo 1/Reach, Riddick, and Mass Effect 3. You have some regeneration, but it can't go past a certain point without healing up.
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#39ShineboxerPosted 4/9/2013 8:10:13 AM
From: MourningReigns | #026
The ability to make homosexual characters


Seriously?
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#40nightstalker92Posted 4/9/2013 8:19:26 AM
Move support.