Used games do NOT hurt developers at all. If there are 2 million used game sales, that means there were 2 million new game sales as well. A game cannot be used if it wasn't purchased new at some point.
If a developer wants less used sales out of their games, then they need to make them so good that more people want them day 1. I understand that this doesn't always work. I love a lot of developers, but I can't buy all their games day 1. Still, if I don't buy Company A's game new and instead buy Company B's game new, there will be someone else who buys Company A's game new and not Company B's. It balances itself out.
Bethesda is fortunate enough to have games that pull 10 million in sales.
They should shut up.
And yeah, Bethseda is one to talk.
I'll make a big enough ruckus for everyone. PSN: DarkSilverCloud
There's a used market for everything. There has been a used market for games, at the very least as long as I've been a gamer. (1985) I get the whole "Used sales are new sales we didn't get" thought process they have. I don't think that logic flies though, unless they have some kind of market data to back it up that I don't have access to. I can't see how they could think that just because people are buying used, that if that option wasn't available they'd be buying new.
...and frankly I scoff at the idea that DLC is a tool for making a game last longer. Maybe...maybe... the way they try to use it, by bringing out full blown expansions, but for the most part DLC makes me even less likely to buy a game new. If I know I'm gonna have to pay an additional amount of money, I'm either going to want to find a cheaper used or discounted new title to offset the price of the DLC, or I'm not gonna buy the game at all because I can find similar games for less that don't have DLC and offer just as much content as the game + DLC combined.
If you're not going to share with the entire class, then don't bother sharing at all. Online is the worst thing to happen to gaming.