"Dark Souls can't be compared to Tomb Raider I'm told, because Dark Souls didn't have to pay Hollywood actors or build a brand new engine---but neither did Tomb Raider. I'm sick and tired of being told that AAA games are being forced as if by invisible gunpoint to invest decadent amounts of money in their games to the point where they need to sell more copies than reality itself is capable of providing. That's not a defense, that's just bad, bad, terribly bad, bad, and terribly bad business."
"See what happens when you don't blindly pump so much cash into a project, you don't need to bend reality to make more than your money back? Good things happen!"
"There's a reason why From Software is pleased and Capcom and Square-Enix are kicking their bedroom walls like spoiled brats. Obviously, Dark Souls didn't cost as much to make. I mean---Resident Evil 6 had a dev team of six-hundred. Tomb Raider had to pay for extravagant hair physics and Hollywood actors."
"It was made in the real world, sensibly. It knew its audience, knew what to expect, and clearly budgeted accordingly. It made as many copies as it could sell and was thrilled to sell what it did. And it's not like Dark Souls looks or plays like ****. It looks gorgeous in fact and plays incredibly well. For Dark Souls to look as good as it does, play as tight as it does, and be happy with the sales it got? There's actually no excuse for the rest of the game industry."
"Nobody's forcing publishers to sink ridiculous amounts of cash into projects. Most of the audience doesn't care about high ****ing graphics and brand new engines. They just don't, no matter what Crytek tells you."
This is what I've been saying, the companies that can actually budget are doing fine, the ones that think pumping an insane amount of money into a game long past the point of diminishing returns end up losing money. That's not to say people don't appreciate better graphics or a new engine, but make sure it's worth the price you are paying.
It is good that someone in the industry finally said this. The money they are pouring into these AAA games and expecting to do Call of Duty numbers is ridiculous. If you sell over a million copies and don't profit something is wrong with how you do business.