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Is 3D to blame for platformer popularity
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I don't know, I always preferred 3D platforming, but I don't recall many games that really featured it as a main device the way that 2D games do - it was usually implemented for navigation or puzzles while the main part of the game consisted of combat and exploration.
That's something that I miss, as most games these days don't even have a jump button, and if they do the platforming system is pretty much automated :(