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If we don't slam the gate on games with 9-figure+ budgets, gaming is going to tank and fast.
The saddest part is, the developers are not at fault. They just take the orders from their bosses (who are the publishers more often than not), who then act like the devs are the reason the game didn't break universal sale records.
They cost even more to make than Hollywood movies, yet the profits for video games are much smaller.
Will we ever get to a point where all video games developers will be forced to work with greatly lowered budgets and create lesser quality video games in order to balance with profits?
You're conflating budget with quality for absolutely no reason.
It doesn't actually cost millions upon millions to make a good video game, the idiots at Squeenix and EA have just convinced themselves that it has. Some of the highest-rated and best-selling video games of this past generation have had relatively small budgets, and similarly, some smaller developers have seen better profits than big developers because their high-quality games sell well enough to make back their money.
AAA developers are in trouble unless they realize that they're setting stupidly high performance goals. All other developers who realize they don't need to funnel millions and millions into "new engines" that are only marginally different than existing products and big shiny advertising and graphics for games whose actual gameplay is standard or substandard fare will continue doing just fine.
No. Simply because of the huge base od indie games rolling in. Its showing you don't need a hug budget to create a good game. Don't get me wrong Im not a "fan" of indie games but Im not blind and accept that there really are some quality indie games that deserve praise. As long as indie devs can make games of quality then no it wont become to expensive to develop.
The cost to make games now and days like AAA titles are just insane. Eventually its all going to crash and burn.