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Outdated/Annoying gaming mechanics.

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  3. Outdated/Annoying gaming mechanics.

User Info: VGAddict90

VGAddict90
3 years ago#1
What game mechanics were good, or at least tolerable in the time they were introduced, but need to go away, or are just plain bad?

For me, it's when after you complete an objective, you have to go back to a certain place to be given your next objective. Why can't you just tell my next objective right after I finish the previous one?

User Info: PhaseSlaethe

PhaseSlaethe
3 years ago#2
The typical style of Random Encounter, where you can't see for **** whether a fight will come or not.

Xenogears is one like that. And more often than not, you'll get a fight JUST before a doorway.

User Info: SieKensou

SieKensou
3 years ago#3
VGAddict90 posted...
What game mechanics were good, or at least tolerable in the time they were introduced, but need to go away, or are just plain bad?

For me, it's when after you complete an objective, you have to go back to a certain place to be given your next objective. Why can't you just tell my next objective right after I finish the previous one?


to fit the story?... >.> to fit the setting?....

there can be many reasons.
Tear Grants: Yappari Kawaiii~! <3<3<3
Want/Interested/Recommended Games: http://artonelico.isisview.org/viewtopic.php?p=362462#p362462

User Info: chaosflame108

chaosflame108
3 years ago#4
First person shooters. Sigh...could this tired mechanic just disappear, FOREVER!
I AM SATANAIL. HE WHO SHALL SET RIGHT THIS DISTORTED UNIVERSE!!!

User Info: MyPhantomile

MyPhantomile
3 years ago#5
Lives

User Info: Cl0udz1985

Cl0udz1985
3 years ago#6
QTE's

User Info: VGAddict90

VGAddict90
3 years ago#7
SieKensou posted...
VGAddict90 posted...
What game mechanics were good, or at least tolerable in the time they were introduced, but need to go away, or are just plain bad?

For me, it's when after you complete an objective, you have to go back to a certain place to be given your next objective. Why can't you just tell my next objective right after I finish the previous one?


to fit the story?... >.> to fit the setting?....

there can be many reasons.


All it really does is artificially lengthen the game.

User Info: VGAddict90

VGAddict90
3 years ago#8
It wouldn't be so bad if you were instantly transported to the area where you learn your next objective.

User Info: SieKensou

SieKensou
3 years ago#9
VGAddict90 posted...
SieKensou posted...
VGAddict90 posted...
What game mechanics were good, or at least tolerable in the time they were introduced, but need to go away, or are just plain bad?

For me, it's when after you complete an objective, you have to go back to a certain place to be given your next objective. Why can't you just tell my next objective right after I finish the previous one?


to fit the story?... >.> to fit the setting?....

there can be many reasons.


All it really does is artificially lengthen the game.


here. how about this. i'll give you a game where there's multiple endings. all you have to do is click the correct door.
Tear Grants: Yappari Kawaiii~! <3<3<3
Want/Interested/Recommended Games: http://artonelico.isisview.org/viewtopic.php?p=362462#p362462

User Info: VGAddict90

VGAddict90
3 years ago#10
Having to go back to the area so you learn your next objective breaks the flow of the game.
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