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should every game have an in game difficulty option?

#1GuhGatPosted 7/31/2013 11:40:04 AM
I for one say yes. Wild difficulty spikes hve been one of the banes of my 30 years of gaming. Nothing better than being able to solve that with a trip to the menu. It might be cheap or cheating, but its added many hours to my gaming so I guess it's worth it.
#2TomoEK9Posted 7/31/2013 11:41:42 AM
while I personally dislike changing difficulties mid-game, I don't see a reason why it couldn't be an option.
#3TerotrousPosted 7/31/2013 11:52:59 AM(edited)
I would say yes, but mostly for easy games that have little to no difficulty. They need hard modes where the game is actually challenging.

Edit, what I was talking about was games have difficulty settings period, not necessarily whether or not you could change them mid-game.
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#4TheCuddlyKnifePosted 7/31/2013 11:45:59 AM
no. adapt and overcome. i don't knock games for including difficulty sliders/options, but i also would not hate on a game for having nothing but one difficulty that just gets more challenging.
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#5AlltraPosted 7/31/2013 11:46:33 AM
I'm of the opinion that options are a good thing. I don't know why I wouldn't want a good thing.
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"Cute" in an RPG is a kiddy euphemism for "Sexy".
Online is the worst thing to happen to gaming.
#6akuma634Posted 7/31/2013 11:49:30 AM
I don't see why not. It does work both ways. If a game is getting too infuriating then it's like would you rather redo the last 6 hours or change the difficulty right away. Also for people who find the current setting not challenging then they could dial it up to a harder setting.
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#7PolishCockatielPosted 7/31/2013 11:52:09 AM
Yes

Games like Assassin's Creed comes to mind.
#8TerotrousPosted 7/31/2013 11:52:10 AM
Also, as for ingame difficulty change, fine, but only down, never back up.
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http://terosclassicgaming.blogspot.com/ - Watch me beat "NES Yume Penguin Monogatari"
http://www.backloggery.com/tero - My backloggery
#9AlltraPosted 7/31/2013 11:55:42 AM
If they're gonna do it, they may as well go all the way. Adding in a bunch of restrictions like that is just stupid.
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"Cute" in an RPG is a kiddy euphemism for "Sexy".
Online is the worst thing to happen to gaming.
#10GuhGat(Topic Creator)Posted 7/31/2013 11:59:01 AM
If a game is not gonna have the option, it needs to offer some form of grinding to make the character more powerful. Even action games need this. Like Bayonetta- going to previous levels to grind gold. Whereas, for example, its hard to grind in a god of war game because there's only so many orbs to be found and you can hardly go back to previous levels. So if you truly can't beat a boss, you're in forna rude awakening. And changing it too easy is for keeps. Just let me do more grinding.