I remember a review for the Original Sly Cooper in which the game lost points for being "too easy". I don't see why this was a flaw to that reviewer. Sly Cooper is one of my favorite games of all time. It doesn't matter to me if it was too easy. It was still a load of fun. Light hearted, whimsical fun. Too few games these days are of this nature
Thing is, I also love a challenge, but the main thing is whether I am having fun. My 3rd Fave Game This Gen is Sigma 2, and that is definitely not easy. Yet I still had a blast. So much fun
Not all games are meant to be hard or challenging in any way. I don't understand why people think that a game being too easy is a flaw
PS3 without Immersion lacks Rumble and PS3 without Rumble lacks Immersion. Finally Sony did the right thing
Absolutely it's a huge problem for me. It's the sole reason I quit playing KoA. Even on hard mode the game can be beaten blindfolded. What's the point? Where's the sense of accomplishment?
I would argue that the sense of accomplishment is in the achievement of the platinum. I was a huge fan of KoA but I appreciated the lack of difficulty... It gave me a chance to explore and remain relatively stress-free. Getting 100% in that game was an accomplishment.
For me, it's not a big deal if it's easy to beat the game, but it is a problem if the easy/obvious approaches are also the best approaches. For example, the Final Fantasy games are pretty easy to beat with basic, obvious strategies. However, most of them reward better/more skillful strategies with greater speed, efficiency, and spectacle. I enjoy this style, because I can coast if I'm in the mood for coasting, or I can engage and put in more effort and feel like my engagement with the game mattered.
By contrast, when played "normally" (i.e. pursuing at least some sidequests as they become available and actively trying to recruit most monsters) FFXIII-2 becomes so easy that, for most fights, the best strategies offer almost no advantage over the easy and obvious strategies. I do still enjoy the game, in part because bosses retain enough difficulty for skill to matter, and in part because the game is challenging if you avoid any activities that result in extra combats (or artificially restrict your development to that level), but FFXIII-2 is very close to being too easy for me to enjoy it.
In short, I need a game to reward skillful play. I think this is the core of what most people want; where we see differences in opinion is in what constitutes a reasonable reward.