I'm fine with easy games as long as they don't have stuff like instant respawns or an effectively unlimited pool of healing items, because these things (in my opinion) completely defeat the purpose of playing the game in the first place.
Go to youtube and search for a show named "Game Sack". You'll thank me later.
Mostly I don't care. I thought I never cared until I played Kirby's Epic Yarn. You can't even die! You can literally throw yourself into every pit in the game and still beat it. Granted you get a horrid score but cmon now there has to be some kind of challenge for me in the main game. I got bored about halfway through. So at least a little challenge for me.
I do, but that's why I really like that difficulty selection and tutorials have been more common. I don't want to run through the game without trying or the game stops being fun. I usually start on the normal difficulty and only drop down if things get frustrating.
I have yet to play a game that is too easy, way too many games are too hard in that they take enjoyment out of the experience by adding unnecessary time limits, health limits and continue limits though.
I don't play for challenge, never have, never will. A point score means less than nothing to me. Leaderboards is a concept I can not understand the value of. Harder difficulties are waste of data and space. All content should be unlocked, available and playable on the easiest difficulty setting at all times or the game loses value as a whole.
Kill the legs first, that's an ironclad battle tactic!