In Breath of Fire 5, Capcom(I know, I know I am like swearing when I say that company name) kinda made getting a game over a good thing. It was a different Rpg experience than what I was used to. Like Dark Souls, you can benefit from getting a game over.
And if you get a game over in Disgaea 1 or 2, you can start again with all your levels and items(and in the Ds version you can get an extra good character to use). For La Pucelle, you have to have the PAL version. But on another note...
When I play Driver 3 Calita's last 3 mission parts, which can be hard because: A. You either have to turn around or you have to back up at the start. B. Your top speed is a little higher than hers as long as you don't hit anything. It's beatable, but not easy.
i usually blame myself because i tend to be very hasty in everything i do and die often until i realize i need to slow down. or be more cautious.
if the game crates a problem or does something that it wouldnt do otherwise, i blame the game.
like earlier tonight i was replaying Assassins Creed Revelations, and i decided to do one of the bomb missions just to get them done, while the mission is still in the LOADING screen, i get a "mission failed: detected" and then the game loads up with me character just standing there.
i didnt even do anything, and had no control over my character, and i failed in less than a second because the game tweaked on me.
If it requires a different strategy, then fine. I'd prefer to get through a game my way rather than being forced to follow the one true strategy as set out by the devs, but whatever. Some games are just bad when it comes to game overs, though. Like when the only way to defeat a boss is to huddle in the one corner of the room where he can't hit you and just shoot him over and over again.
"You did what you thought was right." "No... I did what I thought was fun."
Generally not on the mechanics (there's very few times when I'll say "I can't control this well enough to win!") but there are cheap aspects of difficulty such as rubberband AI in racing games, cheap juggling combos in action games, and occasionally a game will require too much perfection and/or will not give you enough checkpoints - That's where I start calling out bad programming over lack of skill 'cuz that's pretty much what it is...