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Why didn't sixaxis games catch on?

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11 months ago#11
I like the six-axis segments on Ratchet & Clank: ToD, but I haven't seen many other examples other than the ones listed already.
11 months ago#12
Because it was as useful as 3D on the Nintendo 3DS, motion control on the Wii, Gamepad functionality on the Wii U, the Move controller on the PS3 and Kinect on the Xbone/360.

Basically...useless tacked on crap from hardware manufacturers to be 'different' just for the sake of being different.
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