TP had the best boss fights of any zelda game, but they overlooked this when they made it
#2genandnicPosted 8/29/2012 12:19:38 AM
The thing that comes to mind is the final Zant fight, but a true boss rush mode would have been great. --- SSBB FC - 1977-9117-9150
#3ELQUEMANDA4Posted 8/29/2012 2:26:14 AM
Yes, basically all Zelda games should have a Boss Rush. I wonder why they have never added that choice. --- Drinking Water > Drinking Coke People who agree: 3
#4deafinishunPosted 8/29/2012 2:38:41 PM
SS has boss rush but SS has the worst/least varied bosses in the entire series. You fight the same two or three bosses like four times. I would love a boss rush for TP, and ALTTP. ALTTP boss rush would be so challenging haha.
#5Groudon_UzamakiPosted 8/31/2012 10:40:56 PM
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle. --- Sing it out my friends, bring 'em down again.
#6FredCat07Posted 9/4/2012 8:25:05 AM
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle.
And that's once - not repeat. --- I used to writing a signature like you, till I took a bullet in the knuckle. ~Random signer.
#7ColebyPosted 9/4/2012 12:08:00 PM
^You could still fight them as many times as you wanted.
And this game lacked a magic meter more than anything else. --- *Offical Girafarig of the Pokemon Black 2 Board* Palindromic Dual-Headed Ass Giraffe | Oh Yeah!!
#8flintastic123Posted 9/4/2012 4:20:35 PM
I loved this game but it was missing way more then that. --- Chrono trigger was awsome
#9Anlace74Posted 9/10/2012 5:43:28 PM
I would have loved this game to have a boss rush mode.
#10Dave4202Posted 9/12/2012 9:32:28 AM
It might not have had a boss rush mode but The Cave of Ordeals definitely made up for that IMO. I loved both Cave of Ordeals runs, I remember getting absolutely destroyed my first few times through it but I must have completed that place 100 times, I absolutely loved it.