the only thing this game lacked was a boss rush mode

#1flyingace89Posted 8/28/2012 11:14:16 AM
TP had the best boss fights of any zelda game, but they overlooked this when they made it
#2genandnicPosted 8/29/2012 12:19:38 AM
The thing that comes to mind is the final Zant fight, but a true boss rush mode would have been great.
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#3ELQUEMANDA4Posted 8/29/2012 2:26:14 AM
Yes, basically all Zelda games should have a Boss Rush.
I wonder why they have never added that choice.
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People who agree: 3
#4deafinishunPosted 8/29/2012 2:38:41 PM
SS has boss rush but SS has the worst/least varied bosses in the entire series. You fight the same two or three bosses like four times.
I would love a boss rush for TP, and ALTTP. ALTTP boss rush would be so challenging haha.
#5Groudon_UzamakiPosted 8/31/2012 10:40:56 PM
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle.
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#6FredCat07Posted 9/4/2012 8:25:05 AM
Groudon_Uzamaki posted...
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle.


And that's once - not repeat.
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#7ColebyPosted 9/4/2012 12:08:00 PM
^You could still fight them as many times as you wanted.

And this game lacked a magic meter more than anything else.
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#8flintastic123Posted 9/4/2012 4:20:35 PM
I loved this game but it was missing way more then that.
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#9Anlace74Posted 9/10/2012 5:43:28 PM
I would have loved this game to have a boss rush mode.
#10Dave4202Posted 9/12/2012 9:32:28 AM
It might not have had a boss rush mode but The Cave of Ordeals definitely made up for that IMO. I loved both Cave of Ordeals runs, I remember getting absolutely destroyed my first few times through it but I must have completed that place 100 times, I absolutely loved it.