the only thing this game lacked was a boss rush mode

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  3. the only thing this game lacked was a boss rush mode
3 years ago#1
TP had the best boss fights of any zelda game, but they overlooked this when they made it
3 years ago#2
The thing that comes to mind is the final Zant fight, but a true boss rush mode would have been great.
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SSBB FC - 1977-9117-9150
3 years ago#3
Yes, basically all Zelda games should have a Boss Rush.
I wonder why they have never added that choice.
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Drinking Water > Drinking Coke
People who agree: 3
3 years ago#4
SS has boss rush but SS has the worst/least varied bosses in the entire series. You fight the same two or three bosses like four times.
I would love a boss rush for TP, and ALTTP. ALTTP boss rush would be so challenging haha.
3 years ago#5
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle.
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Sing it out my friends, bring 'em down again.
3 years ago#6
Groudon_Uzamaki posted...
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle.


And that's once - not repeat.
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I used to writing a signature like you, till I took a bullet in the knuckle. ~Random signer.
3 years ago#7
^You could still fight them as many times as you wanted.

And this game lacked a magic meter more than anything else.
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*Offical Girafarig of the Pokemon Black 2 Board*
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3 years ago#8
I loved this game but it was missing way more then that.
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Chrono trigger was awsome
3 years ago#9
I would have loved this game to have a boss rush mode.
3 years ago#10
It might not have had a boss rush mode but The Cave of Ordeals definitely made up for that IMO. I loved both Cave of Ordeals runs, I remember getting absolutely destroyed my first few times through it but I must have completed that place 100 times, I absolutely loved it.
  1. Boards
  2. The Legend of Zelda: Twilight Princess
  3. the only thing this game lacked was a boss rush mode

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