the only thing this game lacked was a boss rush mode

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4 years ago#1
TP had the best boss fights of any zelda game, but they overlooked this when they made it
4 years ago#2
The thing that comes to mind is the final Zant fight, but a true boss rush mode would have been great.
SSBB FC - 1977-9117-9150
4 years ago#3
Yes, basically all Zelda games should have a Boss Rush.
I wonder why they have never added that choice.
Drinking Water > Drinking Coke
People who agree: 3
4 years ago#4
SS has boss rush but SS has the worst/least varied bosses in the entire series. You fight the same two or three bosses like four times.
I would love a boss rush for TP, and ALTTP. ALTTP boss rush would be so challenging haha.
4 years ago#5
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle.
Sing it out my friends, bring 'em down again.
4 years ago#6
Groudon_Uzamaki posted...
Windwaker had something akin to that where you had to fight each boss again to open the door to the top of Ganon's castle.


And that's once - not repeat.
I used to writing a signature like you, till I took a bullet in the knuckle. ~Random signer.
4 years ago#7
^You could still fight them as many times as you wanted.

And this game lacked a magic meter more than anything else.
*Offical Girafarig of the Pokemon Black 2 Board*
Palindromic Dual-Headed Ass Giraffe | Oh Yeah!!
4 years ago#8
I loved this game but it was missing way more then that.
Chrono trigger was awsome
4 years ago#9
I would have loved this game to have a boss rush mode.
4 years ago#10
It might not have had a boss rush mode but The Cave of Ordeals definitely made up for that IMO. I loved both Cave of Ordeals runs, I remember getting absolutely destroyed my first few times through it but I must have completed that place 100 times, I absolutely loved it.
  1. Boards
  2. The Legend of Zelda: Twilight Princess
  3. the only thing this game lacked was a boss rush mode

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