in order to activate the charm you have to insert the runes and complete the quest.
Blue just means an appropriate rune is already in place as a reminder.
Once you do both the quest requirement goes away and the rune activates
I've only down this once though, mostly just bad luck on my part. I either have the runes for it but the quest objective is impossible given the length of the demo (I.E. Kill 12 trolls). Or the quest is possible but I don't have the runes. --- Wolf "We might run into something uglier then a berserker" Bers "Don't count on it wolf, Monster tell stories of me to frighten their kids"
Seems like alot of work for not a whole lot of pay off. the Buffs just dont seem that effective. Especially when you realise you could have put that level 4 rune into a sword to give a plus5 damage, and instead it is now doing nothing in the charm.
Yeah, instead of staking in charms, runes are actually negated by being in charms. woo-hoo.
Thanks for the info guys, I was wondering what the hell was going on, too.
I equipped a charm earlier which was to kill 30 enemies using a ruiner, I completed the task and nothing happened, not that I could see anyway (from the above posts I'm assuming that I needed some sort of rune in the charm?)... I think the bonus thing was "Armour". So does I take it this means I'll get some sort of armour loot drop if I complete the task?.... Now, a question for those that have successfully completed a Charm task.....Is there any way to differentiate the loot drop that you receive?
What I mean is, say for example you take the above charm as an example...I have killed 25 enemies using ruiners, the next one I use kills 6 enemies to take me to 31 killed by using ruiner, therefore completing the charm task.
Loot drops from the enemies and I'm guessing that loot would drop due to me completing the task from the charm. Is there any way to tell which loot the charm has given me and which loot has come from enemies? --- "My hovercraft is full of eels"