GunZ 2 - New info, screens, and release date

#1Ultimate ShadowPosted 2/18/2011 10:26:29 AM
http://maiet.tistory.com/6533

Quick features I noted
- Physics engine such as a swinging chandelier in the remade Mansion map
- Improved graphics
- Collapsible environment which you can run along or shoot to change course of direction
- Simpler controls such as simply pressing Space anywhere near a wall to run along it
- Wall run over curvy walls and corners
- 3 playable classes, for both male and female, with favorable weapons and play styles
- Massive PvE bosses that are entirely their own map

Coming out in Korea this winter 2011.
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GT: Novacaine XZ | PSN: NovacaineXZ | SteamID: novacainexz
#2bigtwoPosted 2/18/2011 1:58:35 PM
bring it back, gamefaqs gunz 05-07
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#3NewtoGunzPosted 2/19/2011 2:58:52 AM
Because wall running in igunz was so hard.
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#4JanusPLPosted 2/19/2011 3:39:33 AM
omg is this for real
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#5JanusPLPosted 2/19/2011 3:53:48 AM
god they need a richer publisher (like Steam) so they can make it not client-side registry

client-side registry is the worst thing ever
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#6DutchSkyPosted 2/19/2011 10:40:32 AM
it better be good.
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#7yeahyeahyupPosted 2/20/2011 12:56:10 AM
the new netcode actually works on the honor system, much like a game of tag
#8EzeerbDlocPosted 2/20/2011 5:43:12 AM
why do all the classes have tiny heads? is giant head mode going to be the only way to play the game?
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#9PenguinLord2324Posted 2/20/2011 10:48:05 PM
The rest of information is still in veil but we hope you to know that we are making GunZ 2 really awesomely.

I can't wait...
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#10JanusPLPosted 2/21/2011 1:05:06 AM
i dont like the art style

their heads are either too tiny or their bodies are too huge
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