GunZ 2 - New info, screens, and release date

#1Ultimate ShadowPosted 2/18/2011 10:26:29 AM

Quick features I noted
- Physics engine such as a swinging chandelier in the remade Mansion map
- Improved graphics
- Collapsible environment which you can run along or shoot to change course of direction
- Simpler controls such as simply pressing Space anywhere near a wall to run along it
- Wall run over curvy walls and corners
- 3 playable classes, for both male and female, with favorable weapons and play styles
- Massive PvE bosses that are entirely their own map

Coming out in Korea this winter 2011.
GT: Novacaine XZ | PSN: NovacaineXZ | SteamID: novacainexz
#2bigtwoPosted 2/18/2011 1:58:35 PM
bring it back, gamefaqs gunz 05-07
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#3NewtoGunzPosted 2/19/2011 2:58:52 AM
Because wall running in igunz was so hard.
"Peace without tension is called oppression" - Blargh_Gzog
#4JanusPLPosted 2/19/2011 3:39:33 AM
omg is this for real
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#5JanusPLPosted 2/19/2011 3:53:48 AM
god they need a richer publisher (like Steam) so they can make it not client-side registry

client-side registry is the worst thing ever
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#6DutchSkyPosted 2/19/2011 10:40:32 AM
it better be good.
Rock won't eliminate your problems, but it will sort of let you dance all over them. \m/
#7yeahyeahyupPosted 2/20/2011 12:56:10 AM
the new netcode actually works on the honor system, much like a game of tag
#8EzeerbDlocPosted 2/20/2011 5:43:12 AM
why do all the classes have tiny heads? is giant head mode going to be the only way to play the game?
"Skill only takes you so far but time can get you everywhere." - Bottled Soap Seses
#9PenguinLord2324Posted 2/20/2011 10:48:05 PM
The rest of information is still in veil but we hope you to know that we are making GunZ 2 really awesomely.

I can't wait...
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#10JanusPLPosted 2/21/2011 1:05:06 AM
i dont like the art style

their heads are either too tiny or their bodies are too huge
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