Tales of the Abyss FAQ v5

#21ZERO StrykerPosted 9/23/2007 2:44:45 PMmessage detail
Something I noticed that you can revise for version 6 is that you have the "How can I see how much grade I have?" question is posted twice.
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#22drachemeister(Topic Creator)Posted 9/24/2007 7:14:56 AMmessage detail
Lovely.

Probably a mistake I missed from moving part of the FAQ around =/
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Currently playing: Persona 3, Tales of Rebirth, Tales of Destiny Remake, Luminous Arc, Pokemon
#23drachemeister(Topic Creator)Posted 9/28/2007 10:04:15 AMmessage detail
bump
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Currently playing: Persona 3, Tales of Rebirth, Tales of Destiny Remake, Luminous Arc, Pokemon
#24Master_GamerPosted 9/28/2007 3:10:51 PMmessage detail
Bump
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#25DGM09Posted 10/1/2007 2:42:36 PMmessage detail
Bump.
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http://xs308.xs.to/xs308/06426/InnocentShine.png
Bang.
#26MajutsukoPosted 10/2/2007 10:34:40 PMmessage detail
Bump.
#27drachemeister(Topic Creator)Posted 10/3/2007 1:18:12 PMmessage detail
Gah, new sticky system.
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Currently playing: Persona 3, Tales of Rebirth, Tales of Destiny Remake, Luminous Arc, Pokemon
#28drachemeister(Topic Creator)Posted 10/8/2007 7:34:40 AMmessage detail
bump
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Currently playing: Persona 3, Tales of Rebirth, Tales of Destiny Remake, Luminous Arc, Pokemon
#29ZERO StrykerPosted 10/8/2007 12:57:09 PMmessage detail
Not sure if you want to change any of the Coliseum strategies, but something I wrote over in another topic sort of went like this:

Tear
Round 1, 3 and 4 are all ok.

Round 2, if on higher difficulty modes, you should extend Fortune's Arc. It may not kill, and it may cost more TP, but (a) you've got cooking and (b) the extra damage can help lower HP values, and the stat boost proves to be very helpful. Also note that for those trying to get by without Fortune's Arc should stay away from Innocent Shine as the initial blasts knock the birds away into "Defenseless Mode" and thus, get missed by the rest of the attack.

Round 5, Holy Lance, better if prebuffed with Magic Charge, is IMHO, a better strategy.

Luke and Guy
Unless special weapons are used for certain reasons (mostly just Guy and the Jewel of Gardios), the Vorpal Sword is a good way to shorten the fight against the Castle Golem. In general, it isn't too much weaker than better swords available so the 100-200ish or so drop in attack power shouldn't be too much of a big deal.

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#30ZERO StrykerPosted 10/8/2007 12:58:48 PMmessage detail
Sorry for the double post, but about Fortune's Arc, it doesn't cost anything more for the extra damage/stat buffs so there really isn't a reason to not use it.
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