2nd OG playthrough log

#11MJEmirzian(Topic Creator)Posted 12/4/2012 8:05:46 PM
第28話: その名は破滅
Scenario 28: Their Name is Ruin
SR Point: Reduce the Fortis Aria to 25,000 HP or less within 5 turns.
3 turns

The grunts in this scenario are ignorable. Just rush for the boss and beat him down quickly to end it. Don't bother making an elaborate party setup unless you want to kill the boss for fun, because you're about to hit a route split.



第29話: 揺れる矛先
Scenario 29: Swaying Spearhead
SR Point: SR Point: Clear the map with Hagane's HP over 14000 and Hiryu Kai's HP over 13000.
3 turns

Give each battleship +1 mov and a repair kit. You shouldn't need to use the kits, but bring them just in case. Defend against all enemy attacks or you get a game over for some reason. Strange scenario but very easy.


Space Route #1 (Axel)

第30話: 蒼光なき宇宙
Scenario 30: Space without Blue Light
SR Point: Clear the map without letting any enemies cross the defense line.
4 turns

Well my soul has spent too long weighed down by gravity in this game, so you know where I'm going. Spaaaaaaaaaaace! As is traditional for SRW space routes, you get the weaker cast of mostly reals with a few supers, namely SRX and Grungust Kai. Your combo attacks are SRX + R-Gun, Royal Heart Breaker, and Twin Bird Strike.

You need to stop enemies from reaching the goal line. Use Accel, Assault, Continuous Attack, and Hit & Run while working towards the farthest enemies asap. After beating enough grunts, an enemy boss will show up. Reduce his HP below 30000 to finish the scenario. You don't need to kill all the grunts to get the SP, just finish the scenario without any of them reaching the goal. A few attacks from SRX and Grungust Kai will take him down quickly.



第31話: 遠方からの刺客
Scenario 31: Assassin from Far Away
SR Point: Defeat at least 20 enemies by turn 4.
7 turns

Once you destroy 20 enemies, more grunts and a boss show up at 9 o clock, and the initial grunts will flee. Reduce the boss's HP below 15000 to finish the scenario. Very possible to destroy this guy since he flees at only 15k, and he drops a Biosensor. Could 6 turn this but don't feel like restarting.



第32話: 呼応する偽核
Scenario 32: Concordant Treachery
SR Point: Alfimi must reach the target point with above 6000 HP.
7 turns

After destroying the initial grunts, some more grunts and a boss will appear at 7 o clock. Alfimi will appear as an ally, likely 3 turns after you clear the initial grunts. I doubt it's related to killing the 2nd wave of grunts. Alfimi will automatically move towards the goal. Once Alfimi appears, you can end the scenario immediately by bringing the boss below 20k HP. Could 6 turn this but don't feel like restarting.



第33話: 繋がる緑
Scenario 33: Related Green
SR Point: Defeat at least 20 enemies by the end of Turn 3.
4 turns

After shooting down one Zeranio carrier ship, Seti arrives with some grunts at 3 o clock. Reduce Seti's HP below 25k to finish the scenario. You can get the SP either before or after Seti and Axel appear.
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#12MJEmirzian(Topic Creator)Posted 12/5/2012 11:31:18 PM
Scenario 34: Double Intercept
SR Point: The Peregrines must not be damaged by any enemy.
6 turns

Ryusei Seolla Default Default
Rai Aya Default Default
Shine Viletta Default Default
Lamia Latune Default Default
Kai Mai GrungustMkII N Default
Arado Axel Default Default

Defend the Peregrines. Allied reinforcements arrive on turn 3 (7 deployment slots), along with more enemies. Douban will tend to chase after Ariel so keep her Flash up or next to a support defender. Once you reduce Douban's HP to 35k, Amara shows up. Reduce Douban's HP below 20k or Amara's HP below 15k to end the scenario.



Scenario 35: Hunter Becomes Hunted
SR Point: Any allied unit must have a battle with Ignis. He will leave the map if he gets to the edge.
5 turns

Very easy SP to get turn 1. Use any combination of +mov, +range and Assault/Snipe seishin to attack Ignis once. The closest tile to the boss is deployment spot #2, which is 21 tiles from the boss' starting position. Put Seolla in the AM Gunner w/ Kai as a twin, get her to 110 will, then use Assault + Snipe seishin.

The initial victory conditions are to either surround Ignis and block him from moving, or destroy all the grunts other than Ignis. Once you get the SP it doesn't matter if Ignis escapes. It's faster and more efficient to kill the grunts than it is to waste SP trying to surround Ignis. After destroying the grunts, some more grunts and a boss appear. There are 4 groups of grunts spread across the map, with the boss appearing at 6 o clock. To finish the scenario either destroy 25 or more enemies or bring the boss below 25k HP.



Scenario 36: The Invisible Door
SR Point: Reduce both Ignis and Contagio below 20,000 HP on the same turn.
8 turns

Destroy a couple of grunts (about 8?) to make Ignis and some more grunts appear at 7 o clock. Some of those reinforcement grunts will head for your bship, so you might need to send a unit to help fend them off.

Both Ignis and Contagio will flee under 20k. Make them flee (or defeat them) in the same turn for the SP. Both of these bosses drop a Headband (+5 initial will). You can defeat one then reduce the other below 20k HP as long as it's on the same turn. Contagio has HP regen so it's better to start on Ignis first. Contagio won't move until turn 6, so the bosses will be separated for quite some time. I went after Ignis and brought his HP down, then moved back north towards Contagio with Ignis following. One unit stayed around to help the bship fend off the grunts headed for it.

At the end of the route split your absent pilots who were on the earth route get +10 kills and +8 (?) levels when they rejoin.
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#13MJEmirzian(Topic Creator)Posted 12/5/2012 11:31:43 PM
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#14MJEmirzian(Topic Creator)Posted 12/6/2012 11:36:02 PM
Scenario 36: The Invisible Door
SR Point: Reduce both Ignis and Contagio below 20,000 HP on the same turn.
8 turns

Destroy a couple of grunts (about 8?) to make Ignis and some more grunts appear at 7 o clock. Some of those reinforcement grunts will head for your bship, so you might need to send a unit to help fend them off.

Both Ignis and Contagio will flee under 20k. Make them flee (or defeat them) in the same turn for the SP. Both of these bosses drop a Headband (+5 initial will). You can defeat one then reduce the other below 20k HP as long as it's on the same turn. Contagio has HP regen so it's better to start on Ignis first. Contagio won't move until turn 6, so the bosses will be separated for quite some time. I went after Ignis and brought his HP down, then moved back north towards Contagio with Ignis following. One unit stayed around to help the bship fend off the grunts headed for it.

At the end of the route split your absent pilots who were on the earth route get +10 kills and +8 (?) levels when they rejoin.


Scenario 37: Gantetsu Banchou G-BUNKARAN
SR Point: Defeat 6 Jinrais by turn 8.
8+2 turns

Give Kouta a +15 mobility part. Give the Excellence Repair some +EN parts, maybe the +SP part so they can cast Strike longer.

Throw Kouta into the grunts. Don't waste much or any SP on the Garoikas, save it for the Jinrais. On turn 3 PP the Jinrais appear and the Garoika's retreat. Use support attack/defend, land Kouta on a building, and keep counterattacking for the SP. G Bangkalan will show up in a turn or two to help out. Kill 3 enemies with Michiru for the Mark of the Hero part. Defeat 6 enemies for the SP. If you defeat more than 6, reinforcements will arrive, which will mean more enemies to kill on the 2nd part.

Make sure Kouta has 10-20 SP left to cast Accel on turn 6. On turn 6 he gets in his super robot Compatible Kaiser and has to move to a spot on the edge of the map. For some reason it starts with very little EN, but G Bangkalan and Excellence Rescue can both resupply him if needed. Moving Kouta to the goal on turn 7 or 8 starts part 2 of the scenario.

In part 2 the exact same enemies from part 1 will appear. Feel free to weaken them in the first part so they're easier to kill here. Part 2 is pretty much a freebie where you finish off the grunts with the rest of your party, no need to make a complex party setup. Throw around some Cheer on your lowest lvl pilots and get some free XP.



Scenario 38: Meeting of the Four Gods
SR Point: Defeat 30 enemies within three turns.
7 turns

If you place someone into the bottom half of the Grungust Reishiki during the intermission, Bullet will deploy with the combined Grungust w/ your chosen sub-pilot.

Lots of grunts to slay here. If you have some good twin setups you'll have no problem counterkilling tons of them. Use a pilot w/ Continuous Attack/Assault to get into the farthest groups of grunts to start dealing counterdamage on EP1.

In a twin when attacking an enemy, if one pilot tries to fire an ALL attack at the target but their partner can't fire an ALL attack at the target, their partner won't be able to use a single non-ALL attack either. If a pilot has a good ALL attack, make sure you pair them with someone who also has a good ALL attack to use with them. However, it's still a good idea to have strong support attack groups because it's possible to attack an enemy four times with two Twin Units, provided one unit in each Twin has the "Support Attack" pilot skill.

For the first four turns the main goal is to defeat all grunts, and don't defeat the tiger enemy running around. On turn 4 more grunts arrive at 11 o clock and the victory condition changes to reducing the sparrow boss to under 22k. You can trigger the event early by reducing the sparrow boss under 22k before turn 4.
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#15MJEmirzian(Topic Creator)Posted 12/6/2012 11:36:38 PM
Once you reduce the sparrow boss under 22k it will transform to a new form with 102k HP. If the 2nd wave of grunts haven't arrived yet, they will at this point. The boss has no HP regen or MAP attack so start beating on it asap. Take that new boss to under 22k (and kill it using the usual HTB Cannon + Combos attack if desired) and it will transform into another form piloted by an old man. I'm pretty sure you can't defeat this form (recovers all its HP when it goes below 70-80k) so just wait a few turns and the scenario will automatically end.


Scenario 39: The Wolf and the Dogs
SR Point: Defeat all Lions before Hugo has an encounter with Alberto.
6 turns

Give Josh +acc and +mob. Give Hugo a water or flight module. Keep Hugo out of Alberto's 8 attack range while you kill the lion grunts (the flying mechs in front). Alberto will attack last so you can counterkill the lions to finish them off on EP2. Once Alberto and Hugo fight, enemy reinforcements arrive and you lose control of Hugo until 4PP.

The main goal is to reduce Alberto's HP below 17k. You can defeat all 3 machine children for parts, but they all flee at 22-23k HP or less. I suggest defeating Shian who drops a Solar Panel. If you want to defeat one of the machine children, split up into two groups, one groups to reduce Alberto's HP and another to do a HTB Cannon + Combo attack on Shian. You can split Seolla and Arado if you need to recombine Seolla + Excellen for a combo attack, but it shouldn't be necessary. Alberto himself drops no items.

It's possible to defeat two of them in the same turn using Ryusei + Sanger w/ Seolla + Latune support then Viletta + Ratsel w/ Seolla + Latune support (or some other support). Just make sure to have enough EN/Supply seishin to keep them going.



Scenario 40: Wrath of the Blue Flame
SR Point: Destroy 10 or more enemies within 2 turns.
5 turns

Part 1 starts you with Kyosuke, Excellen, Bullet, and Kusuha. Easy to get the SR point by using Kyosoke's Continuous Attack and counterkilling grunts. Use as much SP as you want because everyone recovers full SP after you get it. After you get the SR point some plot stuff occurs and you'll be in part 2.

In part 2 you need to reduce King Wu (the yellow/red phoenix looking boss in front of Bullet) HP below 25k. Reduce the boss' HP below 70k and you'll get allied reinforcements (12 deployment) along with a lot (28) of grunts along the south, east, and north side of the map. Spread out a few units to take out the grunts for will and XP while your main force takes out the boss.

Reduce the boss' HP below 50k and it will transform into King Mu and regain all its HP. Reduce this new form's HP to 25k (or destroy it using the usual combo) and the scenario will end. Boss will drop a Dustproof Device if you destroy it. I took it out using Ryusei + Sanger supported by Axel + Excellen. One more thing to note - the red tiger and creepy dog thing drain -3 will at the start of enemy turn. Distract them so they aren't near King Mu.



Scenario 41: Those Manipulated by Deceit (Part A)
SR Point: Defeat Jinrai. Retreats under 15000 HP.
4 turns

Deploy: (14/28)
Ryu Seolla Default Default
Rai Aya Default Default
Viletta Mai Default Aruburedo
Axel Excellen Soulgain Default
Kyosuke Raul Default Default
Hugo Arado Default Default
Rishu Katina/Russel Default Grungust Reishiki
Kouta Kai Default Giganscudo
Bullet Ariel Default Default
Irm Gilliam Default Default
Yuki Ibis Default Default
Ing Leona GespenstMkII N Ashsaber
Rimu Radha Default Default
Lamia Latune Default Wild Raubiter

The Grungust Reishiki is free for other pilots to use. I placed Katina and Russel in it. Not only that but you get a nice 14 deployment limit. Pretty much every decent pilot can be deployed.
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#16MJEmirzian(Topic Creator)Posted 12/6/2012 11:40:13 PM
This game has been pretty easy so far, around SRW Alpha level. 40 scenarios completed, 193 turns so far. I still don't see how Ex-Hard is going to be much more difficult than my current no upgrade/pp run unless there's something I'm missing.

I've been shooting down 25k bosses so a 15k fleeing boss is pretty much nothing. Axel is actually a stronger support attacker with his 5800 dmg Soulgain attack at 170 morale than one of your combo attack supports like Twin Bird Strike. So a combo like Ryusei + Seolla supported by Axel + Excellen can do a lot of damage. I've also got Excellen able to use Exhaust 8 times on an unruly fleeing boss if needed.

You start out with some grunts as usual. Defeat all the grunts and S-ZLAI shows up along with some Jinrai grunts. S-ZLAI appears at 4-5 o clock so you can position your heavy hitters over there beforehand to deal with it. Bring S-ZLAI down to 15-20k HP, use big combo attack, scenario complete. Could have 3 turned this if I knew where S-ZLAI appeared on 1st attempt.



Scenario 42: Those Manipulated by Deceit (Part B)
SR Point: Defeat the Mass Production Jinrais within 4 turns.
9+4 turns

Equip Hugo with a water or flight module.

Give Sanger and Ratsel EN kits or +mov or something and send them into the fray. The Jinrais will only tickle them. Sanger and Ratsel should start counterattacking the grunts near the boss asap. Allied reinforcements arrive on 3PP. Use Continuous Action + Assault, Accel, Awaken, etc. Split up your twins to defeat low HP grunts if needed. Once you earn the SR point or 5PP, the victory conditions change. Reduce S-ZLAI's HP below 3k (don't destroy it), lure it over to the highlighted tiles, and then move two units next to it. S-ZLAI will tend to target Ratsel or Sanger so use your other units to reduce it's HP while Ratsel lures it to the highlighted tiles.

In part 2 you've got a duel between Hugo and Alberto. This part automatically ends after a certain number of turns or if you reduce Alberto's HP under 18k.
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#17MJEmirzian(Topic Creator)Posted 12/7/2012 5:35:17 PM
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#18MJEmirzian(Topic Creator)Posted 12/7/2012 7:41:05 PM(edited)
第43話: 輝きを一つに
Scenario 43: To Shine into One
SR Point: Defeat the blue Sailion with Ibis by turn X. The turn number will be 4 turns after the turn that Ibis and Sleigh form the Hyperion.
7 turns

Stack +mobility on Ibis. Ibis starts by duelling Sleigh. Feel free to use all of your SP because Ibis will recover it all after winning the duel. Reduce Sleigh under 10k HP and they will combine. More enemies will show up including the SR point target, the Sailion.

With Sleigh's Focus seishin the grunts should have 0% to hit Ibis even w/o upgrades. Work on reducing Sailion's HP. 2 turns after the Hyperion is formed, you get ally reinforcements. Rush them over to the Sailion to help weaken it enough for Ibis to finish off. Defeat all enemies to end the scenario. Will try to do some awaken/continuous tricks to 6 turn next time.




第44話: 特異点崩壊
Scenario 44: Singularity Collapses
SR Point: Reduce Zezenan's HP below 35000 within 5 turns.
5 turns

The victory condition is to defeat 20 enemies or last until turn 7. If you want the SR point don't defeat more than 19 enemies or you'll end the scenario early.

Move everyone towards boss on turn 1. Combine Monica + Shuu and Masaki + Yan Long on turn 2 then continue moving while using Assault and Accel seishins. Use Shuu's W attacks and combo the grunts and Zezenan. Once you get close enough, untwin Masaki and Yan Long then use their MAPs to help take out the grunts to the sides of Zezenan. You might want to use Confuse or Belief to help keep Masaki/Yan-Long alive.

Use Mio to distract the enemies on the left side, and use Tyutti's Trust. Tyutti will take a while to reach Zezenan but she can get close enough to attack with Hydro Pressure once on turn 5. I had him down to 39k by the start of turn 5. Don't forget you still need to meet the victory conditions after you get the SR point and make him flee.



第45話: 凶鳥は三度死ぬ
Scenario 45: The Raptor is Killed Thrice
SR Point: Reduce Amara's HP below 35000 within 8 turns.
9 turns

Deploy:
Ryoto Rio Giganscudo Ashsaber

You can reassign Ryoto and Rio to different mechs. I went with the Giganscudo and Ashsaber. Use Ryoto's Awaken + 50 SP part to move far ahead and let the duo destroy most of the incoming grunts. Put flight modules and other stuff on your other event pilots.

Your first goal is to let the Peregrine arrive safely at the goal. Use Trust on the Peregrine or repair it if it gets low. Once the Peregrine escapes, an event happens with Ing. He recovers his SP and he can move around, but there's still no point trying to damage the boss. There's no rush to destroy the grunts, just make sure you're near Amara's spawn point by 5PP. Even if you destroy all grunts at this time, you still need to wait for another event on 6PP.

On 6PP another event happens and Amara appears at 12 o clock. You'll want your units already in position to start attacking her. Surround your units around the Excellence Repair w/ Iron Wall so it can support defend anyone attacked. You only have 2 turns do 54500 damage (more on Ex-Hard). On 7PP grunts show up along the west side of the map and you get 12 allied reinforcements. Clear out the remaining enemies (including boss) to end the scenario.
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#19MJEmirzian(Topic Creator)Posted 12/8/2012 1:36:07 AM(edited)
Scenario 46: Ryune Capriccio
SR Point: Destroy 8 or more enemies with Ryune's Psycho Blaster within 2 player phase.
5 turns

Get the SR point by countering but not killing the incoming enemies. You have to manually select weaker weapons once Ryune has enough morale to use her stronger attacks, or she will start one shotting them. If Ryune gets hit too many times and dies, restart. Once you kill about 10 enemies allied reinforcements and enemy grunts and a boss arrive.

The boss will use Iron Wall at 33225 HP, then flee at 22150 HP. There's not much point trying to kill him after he uses Iron Wall, all you can do is make him flee at that point. So if you want a kill you'll have to do at least 33225 damage.

I debuffed him to 50 will then got him using the following attack: Viletta + Sanger w/ Axel + Excellen. Viletta's Maximum Break: Viletta (2700F), Sanger (4250F), Axel (3800F), Excellen (2600F). I could have done more damage if I replaced Excellen with Tyutti, or Yuki or Ryuto in the Giganscudo. Along with some other tweaks.

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#20MJEmirzian(Topic Creator)Posted 12/9/2012 7:42:33 AM
Scenario 47: Bunker Surprise Attack
SR Point: During enemy phase Joshua and Rim must not be attacked on their way to the goal.
6 turns

Josh and Rimu must reach all 3 goals in 7 turns and not get targeted by the enemy along the way. This is a good scenario to stack Assault + Continuous Action and counterkill lots of grunts. The farthest grunts will defend and not attack until at least 4PP, so anyone can safely approach them. Josh and Rimu will leave the map once they visit the 3 goals.

Once Josh and Rimu visit all 3 goals or on EP4, four bosses and a bunch of grunts appear at 10-11 o clock (NW corner). Once Josh and Rimu visit all 3 goals, the victory conditions change to defeating all grunts besides the 4 bosses. You definitely want to defeat Shienu for her Mega Booster part, first Mega Booster in the game I think. Shian has a +30 acc part. Shio has a Jammer which is pretty good as well. Alberto will use Valiance below 70-80k HP, so you're not likely to kill him without upgrades.



Scenario 48: An Esoteric Existence
SR Point: Before completing the victory condition destroy Umbra. Retreats under 18k HP.
3 turns

Don't bother putting parts on Josh and Rimu, they don't carry over to their new mechs.

The grunts here are as tough as tissue paper, good opportunity to lvl up lower pilots. Enemies from this point onward are aced (+5 morale at start). First condition is to defeat all grunts while not allowing any past the highlighted tiles. The initial condition doesn't matter much because it's replaced on turn 3.

After Josh/Rim appear on 3PP from the buildings, the condition changes to persuading Gurakiesu with Josh. Defeat Umbra before you convince Gurakiesu for the SR point. An 18k retreating boss is a joke at this point, especially if you have pilots with Hot Blood. Defeating Umbra causes all grunts to flee. Convincing Gurakiesu ends the scenario. It's possible to 3 turn this by using Enable and/or twinning Josh with a pilot w/ Awaken.

Why does josh have Assault but he's in a melee mech with P attacks, and rimu has Accel but she's in a ranged mech with almost no P attacks? And where the hell is forte gigas not these gp-03 rejects? lol



Scenario 49: Fighting Spirit Aflame
SR Point: Within 3 turns Touma must destroy 4 mass produced Jinrais.
5 turns

Another jinrai grunt scenario. At least you get a new pilot.

Luck based SR point. Move forward and use Sense. On turn 2 place Touma 6 tiles from one of the stationary grunts, then counterattack the 4 grunts. On PP3 have Touma do a strong melee attack on the stationary grunt he's been counterattacking. On EP3 Make him dodge or defend against the full health grunts that attack him while counterattacking the 4 grunts that should now be low enough to be destroyed. If you get unlucky and get blown up, restart.

On 4EP or 4PP you get allied reinforcements to deal with the remaining grunts (overkill, much?). After finishing off the grunts, Touma goes berserk and turns into a 170 will/66k HP enemy. Bring his mech down to 3k without killing it and surround it with 4 units to end the scenario.



Scenario 50: Recurring Crosspoint?
SR Point: Within 2 turns destroy 10 or more enemies.
5 turns

Easy grunt counterkill SR point. Once you get the SR point, Alberto shows up at 7 o clock and starts moving east. The victory condition says to defeat him, but that's futile. Instead attack the upgraded Cerberus and bring its HP low (not sure exact number), which will trigger an event. Alberto will flee and allied and enemy reinforcements will arrive. Clear the grunts and reduce the upgraded Garmraid to 2000 HP or less to finish. Of note, the Garmraid is lv 62, so you can get some XP just by attacking it a couple times. Can prob 4 turn this.
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