How do stats work in this game?

#1KOTRsssPosted 4/23/2012 1:16:51 PM
How many core stats are there and do you increase them by choice or is it automated?
---
Gamefaqs has taught us that academic fields like literature don't exist because of teenagers that say "well that's just your opinion and I disagree."
#2TimbermawPosted 4/23/2012 1:19:10 PM
4 stats, automated. Vit, Dex, Int and Str.
---
Gamer Entitlement analyst, PhD.
#3CarpetCalvesPosted 4/23/2012 1:20:02 PM
But really, depending on what class you roll, only one of the stats really matter.
---
Now Playing: Assassin's Creed: Revelations, The Elder Scrolls V: Skyrim, NBA 2K11
XBLGT: CarpetCalves
#4xLexLuth0rxPosted 4/23/2012 1:20:05 PM
Short of gear bonuses, I didn't see a way to manually change them.
---
"The greatest trick the Devil ever pulled was convincing the world that he didn't exist..."
"And like that... *poof* he's gone."
#5KOTRsss(Topic Creator)Posted 4/23/2012 1:21:33 PM
So basically WoW. Great.
---
Gamefaqs has taught us that academic fields like literature don't exist because of teenagers that say "well that's just your opinion and I disagree."
#6PirwzwhomperPosted 4/23/2012 1:24:39 PM
Short of gear bonuses, I didn't see a way to manually change them.

Wrong.

http://us.battle.net/d3/en/forum/topic/3811455085

"4. Player choice on stats

Now that we’ve explained the differences between the stats in D2 and D3, let’s look at the way in which you increase their values. D2 allocated a player 5 stat points for every level they acquired. Some quests also rewarded stat points. Gems gave stat points as well. Gems were largely useless as a source of stat modification. The max level gem only gave +10 to a particular stat, and only to helms or armor. Runes may fill in the gap but they weren’t really used for that purpose.

D3 takes stat allocation to a whole new level. A lot of players make the argument that they are losing out on the ability to customize their character, let’s take a look at that. What did we lose? If you look at the gem distribution you’ll note that they all add a significant amount to your stats, all the way from 6-58. You’d only need 10 max level gems to have more control over your base stats than a level 99 character in d2. It’s basically Blizzard saying “okay player, instead of spending 5 per level up to 500 points, we’ll give you items which give (instead of 6 levels worth at end-game D2) 20-40 levels worth of stat points as 1 modifier on an item”. There could be an item in Diablo 3 (or multiple items) that give more stat points than the entire level 2-99 bonus (490 points) COMBINED. Now put some gems into it! Now that’s the polar opposite of a “pretty !@#$ty customization system”. The biggest lesson here is that the higher the numbers go (outside of leveling bonuses), the more control a player has over where to spend them.

Beyond that, the choices for using the stat points are now meaningful. You may note that the end of each section says "this stat is now viable for all classes". It isn’t simply “100 str, 75 dex, 400 vitality, 10 energy”. Now you have to choose, do I want to dish out the damage? Would I rather absorb the damage? Can I just avoid the damage? These are a lot more meaningful choices and they still progress along the same line as leveling. You can also a directly quantifiable return from investing these points. It just might take a little longer to get to the same point in D3 as there’s an item find and gold element to the increase now, instead of a level up curve.

Honestly this translates to a time commitment anyway so the only real question becomes this: Does it take the same amount of time to earn enough money to add 540 points (via gems and crafting) to a character as it did to hit level 99? That’s the real customization question. In all honesty 540 is worth less in Diablo III since the values will go MUCH higher than D2. 540 might need to be compared to 1,000 or even 1,500+ to get an accurate side by side. Beyond those facts, will it be more fun to run something other than Baal in that timeframe?"

---
(^_^) <-- the Prophet Mohammad // APM is SC2's GearScore
http://img.photobucket.com/albums/v39/Pirwzwhomper/C-Hheh.jpg
#7KOTRsss(Topic Creator)Posted 4/23/2012 1:26:28 PM
Yeah, sorry, but you could apply the same argument to WoW, yet somehow it didnt work out that way.
---
Gamefaqs has taught us that academic fields like literature don't exist because of teenagers that say "well that's just your opinion and I disagree."
#8TimbermawPosted 4/23/2012 1:30:10 PM
CarpetCalves posted...
But really, depending on what class you roll, only one of the stats really matter.

This is true.
---
Gamer Entitlement analyst, PhD.
#9LockeDaemonfirePosted 4/23/2012 1:33:35 PM
Timbermaw posted...
CarpetCalves posted...
But really, depending on what class you roll, only one of the stats really matter.

This is true.


Thirded.

Although out of easy mode, I'm sure Vit will be back to being the only stat that actually really matters :P
#10Shale0Posted 4/23/2012 1:36:47 PM
All of the stats make you harder to kill in some way.

STR: Increases defense, which in this game reduces physical damage (rather than enemy hit rate).
DEX: Increases dodge chance. You can dodge physical attacks even without a shield in D3, although in the beta the chance is fairly small.
INT: Increases all elemental resistances.
VIT: Increases health.
---
It's a man's life in the British Dental Association!
http://www.washingtonpost.com/wp-srv/world/iraq/casualties/facesofthefallen.htm