From a design standpoint I don't understand why. After your character reaches level five they will never be equipped. As far as I know they can't have sockets. And since the crating process doesn't use them you can't even scrap them for something else.
I'm Diablo 2 white items could be crafted in the Horadric Cube. They could have sockets for making rune words or stacking certain mods.
In Path of Exile, you can reroll whites into magic or rare items. Or sell them for useful scroll pieces.
In Guild Wars 1 and 2 you can salvage crap items for crafting materials.
It just seems like poor design. Why didn't blizz make whites part of crafting? They could have taken the gold requirements out and instead required a base white item to create a magic item. Or be able to scrap whites into crafting materials or tomes.
Instead there is this whole class of items that serves zero purpose. --- My site: http://www.TopTierTactics.com T3 is all about extremely serious competitive gaming news & opinion articles.
In the beta you were able to use the mystic enchanter to enchant white items and also add a socket to any item. She was cut from the game right before release but we still rescue her in the spider queen quest in act 1.
From my understanding on how it works magic find does not increase the amount of items that spawn. BUT it INCREAES the chance the items will become valuable. Imagine if you have 300 magic find and kill a trash mob. THeres a chance the white items they drop will become blue, Yellow, Orange. Depending on a chance the magic find gives you.
Elite packs and bosses are usually garenteed blue and if you have the nephlem buff and high magic find then those blues will be upgraded too.
Its EXACTLY like gold find. Gold find doesn't increase the gold drop rate but INCREASES the amount of gold you get when it does drop.
The point is EVERY white item is just a failed attempt at getting a blue --- Playing SSF4:AE + SFxT Please say WHY you added me if you do add me or I will ignore you. PSN: Stryker105