Is 1 pt of res all more than 1 pt of armor?

#1AllGodsDiePosted 6/10/2012 11:04:06 PM
Whats the ratio?

If I have a 700 armor chest piece, is it going to be better than a 400 armor piece with 60 all res?
#2SlamslatePosted 6/10/2012 11:06:53 PM
Last I checked it was 1 all res=10 armor. Maybe wrong.
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#3AllGodsDie(Topic Creator)Posted 6/10/2012 11:10:44 PM
Hrm, so if thats the case all res is far superior to armor. Can anyone confirm?
#4binny3Posted 6/10/2012 11:13:09 PM
i dont think thats accurate. and it all depends on how much you already have because of diminishing returns.

i.e if you have 0 res all and 1000 armor then res all is prolly better. 100 res all and 200 armor armor is prolly better. dont know the specifics though.
#5WolfRisonPosted 6/10/2012 11:16:41 PM
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#6RuzinusPosted 6/10/2012 11:21:39 PM
binny3 posted...
i dont think thats accurate. and it all depends on how much you already have because of diminishing returns.

i.e if you have 0 res all and 1000 armor then res all is prolly better. 100 res all and 200 armor armor is prolly better. dont know the specifics though.



Well, there's diminishing returns, but there's also the fact that having 50% reduction in both is the same as having 75% reduction in one and 0% and the other, so getting that extra 25% in armor is just as valuable as getting that 50% in all resist.

So until someone bothers to come up with a formula for the DR, we really don't know how their relative values change as you gear up.
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#7havok718Posted 6/10/2012 11:56:23 PM
https://docs.google.com/spreadsheet/pub?key=0Ag4BdvmMzezudEFJTUpBYU54aFZCX3JlcHhqSVhwOEE&output=html
#8TulkiPosted 6/11/2012 12:06:33 AM
There are formulas for DR.

ELVL is enemy level.

Armour: (AR) / (AR + 50*ELVL)
Res: (R) / (R + 5*ELVL)

In other words, resist-all scales a tenth as fast as armour when comparing strength versus intelligence, but resistances also grant ten times the bonus per point, making them both equivalent. However, resist-all tends to spawn in greater than 10% of the quantity of armour mods, making it better. On top of that, you'll usually have higher armour DR than resistance DR before Inferno since every piece of armour grants it.
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#9ChocoboMog123Posted 6/11/2012 12:10:20 AM
Ruzinus posted...
binny3 posted...
i dont think thats accurate. and it all depends on how much you already have because of diminishing returns.

i.e if you have 0 res all and 1000 armor then res all is prolly better. 100 res all and 200 armor armor is prolly better. dont know the specifics though.



Well, there's diminishing returns, but there's also the fact that having 50% reduction in both is the same as having 75% reduction in one and 0% and the other, so getting that extra 25% in armor is just as valuable as getting that 50% in all resist.

So until someone bothers to come up with a formula for the DR, we really don't know how their relative values change as you gear up.


Against a level 60 mob, it takes 3000 Armor or Int to give 50% damage reduction. It takes 9000 Armor to give 75% damage reduction. It's clearly better to have 3000 Armor and Int than 6000 Armor. In the most simplistic terms, the way to maximize your defenses would be to keep Armor = 10 x All Res.

Armor and All Res DO NOT have diminishing returns, they increase your time-to-die linearly. However, increasing one increases the relative worth of the other.
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#10LoschenPosted 6/11/2012 12:11:04 AM
It depends on your current stats. Use this calculator, set your stats and then compare both items.

http://rubensayshi.github.com/d3-ehp-calculator/#input-char
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