TL2 isn't going to be as fun as diablo

Wu_ZonghaiPosted 7/22/2012 10:46:01 AM
why? ****ier graphics, ****ier animations, ****ier enemies.

The only thing they got for them is a skill bush (not a tree), but you can be whoever the **** you want to be, and if you want to be a magical unicorn, that's fine too.
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angermngment101Posted 7/22/2012 10:46:27 AM
This is off topic.
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llaW_EnotsPosted 7/22/2012 10:48:51 AM
$5 plz
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NicoGrimmPosted 7/22/2012 10:49:01 AM
Hurray for baseless opinions?
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GM_Posted 7/22/2012 10:49:29 AM
NicoGrimm posted...
Hurray for baseless opinions?


Just like 9/10 posts on this board?
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Karmic Dragon2003Posted 7/22/2012 2:09:12 PM
The thing about TL2 is that, if I've calculated things correctly, there will be over 12,593,826 different builds for each class.

They'll all be viable as well just like every build was viable in D2.
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KYOJIROKAGENUMAPosted 7/22/2012 2:16:32 PM
LOL Karmic

2 Wrongs don't make a right
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Robtcee13Posted 7/22/2012 2:21:35 PM(edited)
Wu_Zonghai posted...
why? ****ier graphics, ****ier animations, ****ier enemies.

The only thing they got for them is a skill bush (not a tree), but you can be whoever the **** you want to be, and if you want to be a magical unicorn, that's fine too.


Cool, you can see into the future.

If you actually base your opinions on things, Runic never said anything about a "Horrifyingly hard endgame" or anything like that. It's a simple second playthrough of the game with more quests, loot, and uniques. Doesn't that actually sound a bit more appealing than a prohibitively hard endgame that has naught but 2 or 3 viable builds?
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SmishhhPosted 7/22/2012 2:27:43 PM
This thread was worth it just for the term "skill bush". For some reason I found that really funny.
Games_AnalystPosted 7/22/2012 2:29:19 PM
I stopped playing D3 about 1 1/2 weeks upon release.

Loot mechanism is horribly boring, story is not that great, boss fights are a joke, and a big time linear game in terms of stat distribution, items, skill selection, etc.
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