Infernal Machine - This is how to do it

#1snowystorm99Posted 9/25/2012 5:37:31 AM
I know I made a topic a while back wondering how and w/e but I dont see a compiled list anywhere and this will be a reference point for anyone looking to try it when everything goes live.

KEYS:

Apparently it is recommended that you have 5 stacks before killing and doing it on the highest monster power you can should solidify getting a key, keys do not have 100% drop rate, but it would seem as though on the PTR the keywardens have a 100% spawn rate.

•First one spawns in Act 1 - Fields of Misery

•Second one spawns in Act 2 - Dahlgur Oasis

•Third one spawns in Act 3 - Stonefort

•Last one Act 4 - Silverspire (Drops the plan)

Take the Plan and the keys to the blacksmith, get him to craft a machine. From what I see you only have to get the plan once, but need 3 sets of keys to get all the organs.

Once find all the keys and Infernal Machine plan and craft go to the last quest in Act 1, you have to return to New Tristram and talk to the healer. After, the house directly to the northeast will open up as the "Heretic's Abode." Inside you will be able to use the Infernal Machine to create a portal (the item is used in this process).

Portals created with the Infernal Machine:
1. Rakanoth and Ghom
2. Siegebreaker and Kulle
3. Magdha and Skeleton King

Good luck killing them, I was watching when some of the top 3 barbs were taking on seige and kulle, then kulle enraged and one shotted all them haha. I do suppose it was on monster power 10 and both bosses had 300+ mill hp.

Your reward for your efforts:

The Hellfire Ring Plan is found off Squirt the Peddler in act 2.
The mats needed are: [Vengeful Eye]x1 [Devil's Fang]x1 [Writhing Spine]x1 [gold]x50,000


There are four version that can be crafted. The rings have the following stats

•170-200 Of your stat (Dex/strn/int) or 100 vit

•4 random props

•Increased XP by 35%

•Chance to launch an explosive ball of Hellfire when you attack
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#2NewtypezPosted 9/25/2012 5:40:00 AM
good info thx. I'm really looking fwd to this.
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#3suthootsPosted 9/25/2012 5:49:44 AM
so to get the keywardens to spawn does monster power have to be set to 10?
#4snowystorm99(Topic Creator)Posted 9/25/2012 5:58:27 AM
No, MP can be set to anything. From what moldran was saying on his steam last night, every time he set it to 10 he got a key on the first attempt, but its been confirmed that keys are NOT 100% on any MP level.
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#5KendrickPosted 9/25/2012 6:05:17 AM
So you'll be able to add 31% exp from helm, 30% from 3 cain's pieces, and another 35% from this ring. *drool*
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#6snowystorm99(Topic Creator)Posted 9/25/2012 6:08:08 AM
Oh and an important note, all the keys, organs, plans, and eventual ring, is ACCOUNT BOUND. So you will not be seeing a 2bil hellfire ring on the AH anytime soon.
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#7KendrickPosted 9/25/2012 6:21:34 AM
Thanks for this post btw. I've saved it.

Sure, there will be countless guides out for this when the time comes, but I think this is all you need to know.
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#8Ryyaann_Is_BandPosted 9/25/2012 6:27:56 AM
100 Primary Stat OR 100 Vit

Now not only do you have to worry about it rolling the wrong priimary stat but now you have to worry about it only rolling vit. Lol
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#9Cal873Posted 9/25/2012 6:43:23 AM
Ryyaann_Is_Band posted...
100 Primary Stat OR 100 Vit

Now not only do you have to worry about it rolling the wrong priimary stat but now you have to worry about it only rolling vit. Lol


So just craft another? I'm sure the rings are going to be unique equipped, but nothing is stopping you from farming the mats again to craft a second one.
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#10Ryyaann_Is_BandPosted 9/25/2012 6:44:38 AM
It's not a one-time thing? Who said?
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