How to get rid of squalor?

#1sawfellPosted 5/2/2008 1:46:38 AM

*sigh* topic =\

#2Scottie_theNerd(Moderator)Posted 5/2/2008 4:52:32 AM
Squalor can never be fully removed. You can reduce squalor by using family members with appropriate governor traits, moving the capital or reducing the settlement's population by mass-recruiting.
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#3blackcat no13Posted 5/2/2008 4:58:27 AM
You can't reduce the population by mass-recruiting in this game. R:TW, on the other hand...

You can opt to exterminate the city by letting it rebel and then conquering it again if you don't mind that much.
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#4bulldog66Posted 5/2/2008 7:16:40 AM

When the great unwashed population becomes so great ( and dirty ) that the happiness begins to suffer and you are constantly fighting to keep it above 75%, unlike RTW the only option you have is to move out let it rebel then retake it and exterminate the population.

Maybe the game writers should allow mass exeduses, or enforced repopulation of cities that have little or no population, imangine the fun that could be had for example.

The Council of Nobles commands you to move 30% of the population of Rhiems to the recently captured city of Antioch

Your faction heir and an army of 8 or more units should escort and protect these migrants to their new homes.

Imagine the battles you would have as rebels, enemies and Muslim factions tried to stop your progress.

Any sensible thoughts or ideas on how to keep over-population to a minimum in the game? cos exterminating your own people just to keep the peace and squaller down doesnt sit right with me.

#5bulldog66Posted 5/2/2008 7:18:15 AM
think im getting confused with Battlestar Galactica and the Cylons lol
#6SSJPabsPosted 5/2/2008 10:38:22 AM
Any sensible thoughts or ideas on how to keep over-population to a minimum in the game? cos exterminating your own people just to keep the peace and squaller down doesnt sit right with me.

Sure, but reducing population is tied into maintaining good public order. Note: I [ play on H campaign difficulty.

First. Make sure that you never EVER build "Irrigation" farming until you are rich enough to waste time on building mass happiness buildings. In fact, most of the time I never build above Communal Farming (the 2nd farm upgrade) in a city. The only place you want mass farming is castles because they have really high order. You almost never need to worry about a castle rebelling.

Second. Taxes! Higher tax rates mean higher unrest, but they also mean slower population growth. In the early going especially don't be afraid to keep those taxes at high or very high (if you don't mind the "tax farmer" penalties your generals get with very high taxes) to slow the growth enough for you to keep pace with it.

Third. The free upkeep militia naturally.

Fourth. Certain cities REQUIRE certain buildings to be happy. For example, unless a Large or Huge City has a Cathedral/Jama in it, you will experience about 10% religious unrest. You also need to build the level three inn/shisha building in a large or huge city or they will be upset.

Fifth. Examine the bonus buildings your faction gets. Both Iconagrapher buildings and Aqueducts increase population growth. Racetracks and Bull Rings (or whatever the Iberians get) just raise happiness without population so they are a good buy. Remember that after you hit about 15% order from a military building, building the next tier of barracks won't do anything to increase order since they max out at 15%.

Sixth. Make sure you don't have generals with traits that increase populations in your cities.

In the end, I can usually have 70-80% of my cities on high taxes with 85-100+ public order.
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#7sawfell(Topic Creator)Posted 5/2/2008 12:19:22 PM

SSJPabs posted...
Any sensible thoughts or ideas on how to keep over-population to a minimum in the game? cos exterminating your own people just to keep the peace and squaller down doesnt sit right with me.

Sure, but reducing population is tied into maintaining good public order. Note: I [ play on H campaign difficulty.

First. Make sure that you never EVER build "Irrigation" farming until you are rich enough to waste time on building mass happiness buildings. In fact, most of the time I never build above Communal Farming (the 2nd farm upgrade) in a city. The only place you want mass farming is castles because they have really high order. You almost never need to worry about a castle rebelling.

Second. Taxes! Higher tax rates mean higher unrest, but they also mean slower population growth. In the early going especially don't be afraid to keep those taxes at high or very high (if you don't mind the "tax farmer" penalties your generals get with very high taxes) to slow the growth enough for you to keep pace with it.

Third. The free upkeep militia naturally.

Fourth. Certain cities REQUIRE certain buildings to be happy. For example, unless a Large or Huge City has a Cathedral/Jama in it, you will experience about 10% religious unrest. You also need to build the level three inn/shisha building in a large or huge city or they will be upset.

Fifth. Examine the bonus buildings your faction gets. Both Iconagrapher buildings and Aqueducts increase population growth. Racetracks and Bull Rings (or whatever the Iberians get) just raise happiness without population so they are a good buy. Remember that after you hit about 15% order from a military building, building the next tier of barracks won't do anything to increase order since they max out at 15%.

Sixth. Make sure you don't have generals with traits that increase populations in your cities.

In the end, I can usually have 70-80% of my cities on high taxes with 85-100+ public order.
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I used to have an account in 2002, but Gamefaqs ate it.


Ah. That's why.. process_cq FTW!! tanx anyways.

#8ThePlunger369Posted 5/2/2008 12:24:55 PM
huh i think Pabs got most of it cover. I would like to add that if you manage to pacify a region (in other words, there are no foreign armies in your settlement or that settlement is far away from the front line), that would help increase public order by lowering the level of unrest. Increasing the concentration of your state religion in a settlement helps too by lowering religious unrest.
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#9craziii3Posted 5/2/2008 12:42:07 PM
squalor is there to stop population growth. if there is no squalor, every single province will rebel due to huge unhappy populations.
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