My latest Guild Guide

#1codysan87Posted 10/1/2010 1:55:15 PM
Medieval 2: Total War Guide to Guild Triggers

By Cody Collins

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Table of Contents
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To jump to a specific section hit ctrl f and insert the
number(and letter). at the beginning of the section.

1. Other Stuff
2. Version History
3. Intro
4. Guild Triggers
4a. All Guilds
4b. Assassin's Guild
4c. Mason's Guild
4d. Theologian's Guild
4e. Merchant's Guild
4f. Alchemist's Guild
4g. Thievesí Guild
4h. Explorer's Guild
4i. Swordsmith's Guild
4j. Templar Knights Guild
4k. St John's Knights Guild
4l. Teutonic Knights Guild
4m. Santiago Knights Guild
4n. Woodsmen Guild
4o. Horse Breeder's Guild
5. FAQ
6. Credit and Compliments
7. Copyright
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#2codysan87(Topic Creator)Posted 10/1/2010 1:57:23 PM
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1. Other Stuff
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Don't sell it, other than that I don't care.
If you have anything you want to contribute or questions.
My Email is xpertgamer87 at yahoo dot com.

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2. Version History
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0.1 - Basic outline of the Triggers

0.6 - Refined things a bit

0.7 - Added points to the list

0.9 - Added effects of guilds.

1.0 - Added a FAQ section
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#3codysan87(Topic Creator)Posted 10/1/2010 1:57:55 PM
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3. Intro
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Since there is no info on the subject at gamefaqs I decide to write a faq.
Of course you could get this info from the export_descr_guilds file
included with Medieval 2: Total War, but my guide looks better,
and hopefully explained a little. :P
As follows I break the listing by Guild then effects, then by triggers.
Gains followed by losses.


Notice:
This is my work, developed from pouring over the game files, and input from
various gamefaqs users as well as BlueYoshi579's guild section.
(Thanks for allowing me to use it). It is not taken from any other sources.

Medieval 2: Total War as well as export_descr_guilds.txt and the
data contained there in belong to Creative Assembly and or Sega.
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#4codysan87(Topic Creator)Posted 10/1/2010 1:58:40 PM
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4. Guild Triggers
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Guilds work on an point system.
When you gather 100 Guild Points. Here to after referred to as GP.
You'll receive an offer for a basic guild.

When you gather 250 GP. You'll receive an offer for an intermediate guild.

Then finally When you gather 500 GP.
You'll receive an offer for a master guild.

That does not mean you'll receive an offer from that specific guild for that
specific city because you can only receive 1 guild offer per turn and
at the beginning of every turn the system checks for the city with the most
GP for a guild and that is the guild for which you will receive an offer,
given that it meets the above requirements.

I've found that in instances where there is GP for this settlement
and GP for all settlements, the settlement's GP changes by both.
For instance destroying a guild building drops that settlements GP by 120
instead of 100.

Note: Make sure you check the FAQ section.
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#5codysan87(Topic Creator)Posted 10/1/2010 1:59:16 PM
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4a. All Guilds
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Gains:
Guild building is upgraded
GP Gained: 20 for this settlement
GP Gained: 10 for all other settlements
A settlement upgrades
GP Gained: 10 gained for all guilds in all settlements

Losses:
Guild building is destroyed
GP Lost: 100 in this settlement
GP Lost: 20 for all other settlements
Normalize
GP Lost: 1 per turn for turns over 25 in all Settlements
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#6codysan87(Topic Creator)Posted 10/1/2010 2:00:20 PM
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4b. Assassin's Guild
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Effects:
Level 1: Can recruit Hashashim (Islamic Factions only),
Can recruit Battlefield Assassins (Hungary Only),
+5% Public order from law.

Level 2: Can recruit more Hashashim (Islamic Factions only),
Can recruit Battlefield Assassins (Hungary Only),
+5% Public order from law.

Level 3: Can recruit more Hashashim (Islamic Factions only),
Can recruit Battlefield Assassins (Hungary Only),
+10% Public order from law.


Gains:
General with >4 Dread as Governor of settlement
GP Gained: 4 in this Settlement
Recruit Assassin
GP Gained: 10 in this Settlement
Successful Assassination
GP Gained: 20 in all Settlements
Build Brothel
GP Gained: 10 in this Settlement
Build Inn
GP Gained: 15 in this Settlement
Build Tavern
GP Gained: 20 in this Settlement
Build Coaching House
GP Gained: 25 in this Settlement
GP Gained: 2 for all other Settlements
Build Pleasure Palace
GP Gained: 30 in this Settlement
GP Gained: 5 for all other Settlements
Complete Assassins Guild Mission
GP Gained: 10 in all Settlements

Losses:
Fail Assassin Guilds Mission
GP Lost: 10 in all Settlements
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#7codysan87(Topic Creator)Posted 10/1/2010 2:00:55 PM
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4c. Mason's Guild
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Effects:
Level 1: +5% Public order from Happiness, 3 of some kind of infantry (faction
specific)

Level 2: +10% Public order from Happiness, 4 of a better type of infantry
(faction specific)

Level 3: +15% Public order from Happiness, 4 of a better type of infantry
(faction specific)


Gains:
Build Stone Wall
GP Gained: 10 in this Settlement
GP Gained: 2 for all other settlements
Build Large Stone Wall
GP Gained: 15 in this Settlement
GP Gained: 2 for all other settlements
Build Huge Stone Wall
GP Gained: 25 in this Settlement
GP Gained: 3 for all other settlements
Build Guards Quarters
GP Gained: 10 in this Settlement
GP Gained: 2 for all other settlements
Build Outpost Garrison
GP Gained: 15 in this Settlement
GP Gained: 2 for all other settlements
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#8codysan87(Topic Creator)Posted 10/1/2010 2:01:53 PM
Build Barracks
GP Gained: 20 in this Settlement
GP Gained: 2 for all other settlements
Build Greater Barracks
GP Gained: 25 in this Settlement
GP Gained: 2 for all other settlements
Build Fortified Barracks
GP Gained: 30 in this Settlement
GP Gained: 3 for all other settlements
Build Town Watch
GP Gained: 10 in this Settlement
GP Gained: 2 for all other settlements
Build Town Guard
GP Gained: 15 in this Settlement
GP Gained: 2 for all other settlements
Build City Watch
GP Gained: 15 in this Settlement
GP Gained: 2 for all other settlements
Build Militia Drill Square
GP Gained: 20 in this Settlement
GP Gained: 2 for all other settlements
Build Militia Barracks
GP Gained: 20 in this Settlement
GP Gained: 2 for all other settlements
Build Army Barracks
GP Gained: 25 in this Settlement
GP Gained: 2 for all other settlements
Build Royal Armoury
GP Gained: 30 in this Settlement
GP Gained: 3 for all other settlements
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#9codysan87(Topic Creator)Posted 10/1/2010 2:02:30 PM
Build Leather Tanner
GP Gained: 10 in this Settlement
GP Gained: 2 for all other settlements
Build Blacksmith
GP Gained: 15 in this Settlement
GP Gained: 2 for all other settlements
Build Armourer
GP Gained: 20 in this Settlement
GP Gained: 2 for all other settlements
Build Heavy Armourer
GP Gained: 20 in this Settlement
GP Gained: 2 for all other settlements
Build Plate Armourer
GP Gained: 25 in this Settlement
GP Gained: 2 for all other settlements
Build Gothic Armourer
GP Gained: 30 in this Settlement
GP Gained: 3 for all other settlements
Build Bowyer
GP Gained: 10 in this Settlement
GP Gained: 2 for all other settlements
Build Practice Range
GP Gained: 15 in this Settlement
GP Gained: 2 for all other settlements
Build Archery Range
GP Gained: 20 in this Settlement
GP Gained: 2 for all other settlements
Build Gothic Archery Academy
GP Gained: 30 in this Settlement
GP Gained: 3 for all other settlements
Build Bowyer
GP Gained: 10 in this Settlement
GP Gained: 2 for all other settlements
Build Practice Range
GP Gained: 15 in this Settlement
GP Gained: 2 for all other settlements
Build Archery Range
GP Gained: 20 in this Settlement
GP Gained: 2 for all other settlements
Build Gothic Archery Academy
GP Gained: 30 in this Settlement
GP Gained: 3 for all other settlements
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#10codysan87(Topic Creator)Posted 10/1/2010 2:03:17 PM
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4d. Theologian's Guild
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Effects:(Taken from export_descr_character_traits.txt)
Level 2: Trained Priests will receive the 1st Level of
the Theologians Guild Member trait

Level 3: Trained Priests will receive the 2nd Level of
the Theologians Guild Member trait


Gains:
Recruit a Priest Or Equal
GP Gained: 10 in this Settlement
Build a Small Church Or Equal
GP Gained: 10 in this Settlement
Build a Church Or Equal
GP Gained: 15 in this Settlement
Build an Abbey Or Equal
GP Gained: 20 in this Settlement
Build a Cathedral Or Equal
GP Gained: 25 in this Settlement
Build a Huge Cathedral Or Equal
GP Gained: 30 in this Settlement
Your Cardinal becomes Pope
GP Gained: 30 in all Settlements
General with Piety >5 as Governor of settlement
GP Gained: 5 Per Turn in this Settlement
Denounce a Heretic/Witch
GP Gained: 10 in all Settlements
Your Priest Becomes Cardinal
GP Gained: 10 in all Settlements
Complete a Theologians Guild Mission
GP Gained: 10 in all Settlements

Losses:
Priest Becomes a Heretic
GP Lost: 5 in all Settlements
Fail a Theologians Guild Mission
GP Lost: 10 in all Settlements
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