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i stopped there. what the heck are you talking about?
Read the FF Versus XIII Wikipedia page. There's a quote from Nomura in the 'Event' section of the article. He says that he skips cutscenes as he likes to get back to the gameplay. As a result, FF Versus XIII will have no cutscenes. The only time you will not be playing is to watch the (very few) FMVs.
This is why you read actual articles like this....
Except, the Wikipedia page has an actual quote from Nomura. I'll post it here:
"In FF Versus XIII, we've gotten rid of [in-game] cutscenes that the player can't control. There will either be pre-rendered movies or realtime event scenes that the player can control. These scenes are part of a new gameplay feature which, as far as I know, hasn't been done anywhere else. It's something that allows for very natural changes in the game experience, a form of expression you don't really see in games. It's not something you can explain quickly since the experience can change with each situation, but you could say it leads to the sort of storytelling you see more in FPS games than in console RPGs.
"I suppose it's a matter of opinion, but I wind up skipping most cutscenes I run into because I want to get back into the game. I don't think I'm the only gamer like that, and so I wanted storytelling that takes pains not to stop the gameplay. That way, gamers like that can still get into the event scenes in natural fashion. It's also a development time-saver. In the past, we'd make separate high-poly models for the cutscenes, but technology is now to the point where the only difference between the 'high-poly' and 'low-poly' models in FF Versus XIII is in the hair."