Should this game have the traditional victory theme?

#1Vado_UNPosted 2/27/2013 9:04:31 AM
Topic.
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#2joegt123Posted 2/27/2013 9:33:28 AM
A short one after all the enemies in the immediate vicinity are dead.

Kinda like the DmC game where it does the slomo on the last kill in the area. The only problem would be differentiating just how much "immediate vicinity" would count.
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#3adnancool13Posted 2/27/2013 9:43:18 AM
Its probably going to be a reminiscent of the traditional victory theme.
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The Official Chauffeur of the Versus XIII Board
#4PillsberyDoeManPosted 2/27/2013 9:49:27 AM(edited)
i like the way ff12 did it. victory theme whenever you level up, but not the traditional one. something new.
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#5Josh_the_WhitePosted 2/27/2013 10:00:31 AM
And how it did the traditional victory theme after you beat a boss. I think it would be cool if they did that for this game as well.
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#6Denox123Posted 2/27/2013 10:14:28 AM
http://www.youtube.com/watch?v=v1PBptSDIh8

I want this to be the victory theme.
#7Nuck-chorrisPosted 2/27/2013 1:07:00 PM
PillsberyDoeMan posted...
i like the way ff12 did it. victory theme whenever you level up, but not the traditional one. something new.


This, like ff12 did it but i do want the traditional one this time. Its been long overdue. They can change it again on the next game.
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#8ZendaikPosted 2/27/2013 1:37:02 PM(edited)
The battles are like KH so it's not necessary. In fact with how many random enemies you'll be seamlessly be fighting on the map it'd probably get annoying.
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#9dkgerbil2Posted 2/27/2013 4:02:05 PM
I don't see why they can't do something like FFXII did after boss battles. Kingdom Hearts games feature slowdowns when an event battle is defeated so why not just add that on to the end?
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#10heartlesshero17Posted 2/27/2013 4:27:49 PM
Could be like type 0. Plays every time you level up.

But honestly, I wouldn't even care if it wasn't there
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