How Difficult Should Versus Be?

#11ManaYukaPosted 3/10/2013 10:08:16 PM
Since its an Action RPG game it should be more difficult I think, rewarding players who use the potentially vast depth of the battle system if it is vast.....Id rather it be like Dark Souls, Difficult at first, but more easier in subsequent playthroughs, just with less falling in pits XP
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#12ExentrykPosted 3/10/2013 10:16:55 PM
I'll be starting on the highest difficulty, that's for sure. Bring on Critical Mode! :3
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#13Rojo_Posted 3/11/2013 4:51:25 AM
KH2RM Critical mode is normal and Critical V.2 is hard
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#14Nuck-chorrisPosted 3/11/2013 8:56:48 AM
Difficult enough. Also a lot of playtime and sidequests. I think we've deserved that after 7/8 years.
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#15DarkKnightCessiPosted 3/11/2013 4:02:19 PM
It should be challenging where there's a feeling of accomplishment but not so frustratingly difficult that you burst some blood vessels in your head because you lost to the same boss for the fiftieth time.
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#16turtles1236Posted 3/13/2013 8:27:57 PM
Versus should be as difficult as it is to get information on it.
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#17utsusuPosted 3/13/2013 8:31:38 PM
turtles1236 posted...
Versus should be as difficult as it is to get information on it.


Depends who you are. For the average joe it'll be near impossible. But for people like Nomura and Wada, piece of cake.
#18Darth_HavokPosted 3/14/2013 12:15:47 PM
I think it'll be like Crisis Core - you should get a normal which wasn't too bad and a hard mode - difference being no "costly punch" lol. But ya, to make it more difficult they can always have the "missions" or optional bosses. Easy or not FF7's "Weapons" were hard. Haha (Well Ruby anyways)
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#19VunksPosted 3/14/2013 5:23:48 PM
I think it should be done like Kingdom Hearts, give us a normal, hard and critical mode.

Make the critical mode give you better moves to start out with but insane enemies.
#20DaggeraxePosted 3/14/2013 6:59:11 PM
Normal mode should be about the same difficulty as Kingdom Hearts Proud mode.