I think Noctis' city might have a bit of a sandbox setting.
Hello guys and ladies. Obviously most of you remember Yoichi Wada's comment on the cancellation rumour, 'If you saw the presentation of the city, it'd knock you off your feet'
I dont dig too deep like many, im more of a wait and see guy but has anyone ever thought Noctis' city (which is partly based on Tokyo) will be a bit like a sandbox setting and the outer world just like a RPG?
Ofcourse this is from FMV but if you take a look at the start of the gameplay like so, http://www.youtube.com/watch?feature=player_detailpage&v=vkZvdT3QS4k#t=162s, you see that many buildings look kind of interactive. Nomura said that Versus itself will be very interactive but i have my doubts. Do you think Square Enix has the ability to make a game so interactive on par with your regular sandbox games these days?
Im curious about your thoughts.
Its not unusual for Noctis to do ballet. http://i.imgur.com/xyWTX0e.gif
If there's a lot to see and do and interact with, and it's all amazing, then I'll be more than happy. I only hate Sandbox settings when there's really nothing to do in them other than harm/jack stuff and when things feel too unpolished.
That said, I don't think Noctis' kingdom will be a sandbox. It'll be a big location, to be sure, but I think it'll serve as "the Midgar" for the game, though I can see Noctis and his pals returning to the location a few times throughout the game.
"Dyin' is easy. It's the livin' that's hard..." Grim Reaper, Maximo vs. The Army of Zin
Do I think the city will be a sandbox area? No... I mean, look at the size of that thing. It's at least as big as the bigger areas in the Assassin's Creed games, possibly even on par with the size of Skyrim! There's, in my mind, no way they could make such an expansive location a sandbox setting.
Do I think the city will have many, many (I'm talking dozens) different explorable areas/city blocks? Yes, definitely. With a city of that size, and especially one modeled after Tokyo, the possibilities of exploration are HUGE to say the least, and Nomura would be crazy not to put that to best possible use... Heck, I barely expect to be able to explore the city entirely during my first playthrough.
I'M IN DESPAIR!!! THE SEVEN YEARS FINAL FANTASY VERSUS XIII HAS BEEN IN DEVELOPMENT HAVE LEFT ME IN DESPAIR!!!
If they could pull that off, it truly would have a shot of being the greatest game ever imo.
Final fantasy: grand theft auto, kingdom hearts edition
But... I wont get my hopes too high ^^
no i hate sandbox games.... This game should be like xenoblade.. wide open areas but still structure and order as you go along on your journey..
Hope misses Vanille's smile :(.
The city will most likely be like Academia in XIII-2. You won't be allowed to enter 95% of the buildings, and the areas you can access will be the roads and the building terraces. Not sure if the terraces will be free access or just story based access to escape their kingdom. I'm thinking free access.
For interactivity, there won't be much, but should be greater than XIII-2's Academia. For example, see the following images:
http://i.imgur.com/llT5cJ0.jpg - City in general; most buildings can't be entered; only road exploration.
http://i.imgur.com/sbLIs4v.jpg - While fighting, the while pole is falling (to the left of the tree)
http://i.imgur.com/Tn5fJim.jpg - Prompto up on the bus, and the bus is also destroyable.
http://i.imgur.com/thGtVGU.jpg - Building releasing a fire explosion.
Veni, Vidi, Dormivi.