Are the real-time graphics of FFXV better-looking than the PS2 FF games' FMVs?

#11Valcrist_Mk2Posted 7/23/2013 10:38:58 PM
ExtremeLight posted...
Confusing post is confusing.


"Lightning Returns is looking epic"


http://images.wikia.com/finalfantasy/images/archive/e/e1/20130705072520%21LRFFXIII_Adonis.jpg

Ahahahahaha
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http://www.youtube.com/watch?feature=player_embedded&v=2CmNMx52Z_k
And then he kicked the bucket by overdosing.
#12Valcrist_Mk2Posted 7/23/2013 10:39:30 PM
orpheus_telos84 posted...
Ps3 graphics look way better than ps2 pre-rendered so why wouldn't ps4? This is a dumb topic.


This is PS3 graphics according to SE

http://images.wikia.com/finalfantasy/images/archive/e/e1/20130705072520%21LRFFXIII_Adonis.jpg

So I wouldn't be so confident.
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http://www.youtube.com/watch?feature=player_embedded&v=2CmNMx52Z_k
And then he kicked the bucket by overdosing.
#13RomangeloPosted 7/24/2013 12:36:02 AM
[This message was deleted at the request of the original poster]
#14RomangeloPosted 7/24/2013 12:37:36 AM
Valcrist_Mk2 posted...
orpheus_telos84 posted...
Ps3 graphics look way better than ps2 pre-rendered so why wouldn't ps4? This is a dumb topic.


This is PS3 graphics according to SE

http://images.wikia.com/finalfantasy/images/archive/e/e1/20130705072520%21LRFFXIII_Adonis.jpg

So I wouldn't be so confident.


still don't get it? that pic was captured from livestream.
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X > V > T > VI > XII > XIII-2 > Type-0 > VIII > VII > X-2 > TLR > XIII > IV > IX > II > III > I > XV
#15Valcrist_Mk2Posted 7/24/2013 12:41:26 AM
Romangelo posted...
Valcrist_Mk2 posted...
orpheus_telos84 posted...
Ps3 graphics look way better than ps2 pre-rendered so why wouldn't ps4? This is a dumb topic.


This is PS3 graphics according to SE

http://images.wikia.com/finalfantasy/images/archive/e/e1/20130705072520%21LRFFXIII_Adonis.jpg

So I wouldn't be so confident.


still don't get it? that pic was captured from livestream.


It would ruin the video quality, not the in-game graphics quality, you dolt.
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http://www.youtube.com/watch?feature=player_embedded&v=2CmNMx52Z_k
And then he kicked the bucket by overdosing.
#16theofficefan99Posted 7/25/2013 11:05:39 AM
Are you guys for real? Aside from the low resolution, the quality of the FMV's from the PS2 era FF's blow this game's in-engine visuals away.
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"Dyin' is easy. It's the livin' that's hard..." Grim Reaper, Maximo vs. The Army of Zin
#17jessevalePosted 7/25/2013 11:27:58 AM
Valcrist_Mk2 posted...
orpheus_telos84 posted...
Ps3 graphics look way better than ps2 pre-rendered so why wouldn't ps4? This is a dumb topic.


This is PS3 graphics according to SE

http://images.wikia.com/finalfantasy/images/archive/e/e1/20130705072520%21LRFFXIII_Adonis.jpg

So I wouldn't be so confident.


It's funny because his name is Adonis.
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Eagerly awaiting FFXIV's inevitable failure. Even a fantastic game cannot withstand initial bad press & the long-dead MMO format. Sad but true.
#18SaydeWindsaurPosted 7/25/2013 1:09:03 PM
I think XV's real time graphics look on par with FF8 & 9's fmv's. I don't think it's quite reached FF10 and 12's just yet. Don't get me wrong though. I think Pre-rendered footage from FF8 & 9 holds up rather well, even now. So for FFXV's real time graphics to look as good as that or slightly better makes me happy enough. Though its nice to know the graphics are only going to get better as development progresses.
#19FFT-FanPosted 7/25/2013 5:09:50 PM
Currently, no. By release, it should be, if they want to be competitive with the other AAA developers.

They said they will port XV to rely completely on the Luminous Engine once the engine is done. Right now it uses the same as XIII(White Engine/Crystal Tools), but modified for enhanced lighting like what the Luminous Engine will use. I assume they may be limited in what level of texture size and model poly count they can use(in total for an entire scene rendered at any given time) since they're using an engine from 2007. It could be preventing them from going too far beyond the PS3's limits. Especially from that time, I'd expect them to closely match the main consoles planned for development with the engine and over-spec past them only a little to save on time and money.

If you try to make a new map(level) for an old Quake engine game(I played a few that released 1999-2003), it will have problems if you add too much geometry to it or try to load too many textures even though it shouldn't be an issue for any modern PC. Even if you have a ~5 year old budget PC, you'll likely hit engine limits on a very old engine before you hit your PCs limits. In Star Wars Jedi Knight 2 & 3 you start getting glitches like part of the level doesn't load, eventually the compiler fails(overflow error?). It wouldn't surprise me if XV would have issues if they try to match the detail level seen in other next gen games at E3 while still using the White Engine. Nomura has said in interviews that the graphics will continue to improve throughout development.
#20JesterTimPosted 7/25/2013 9:33:15 PM
FFT-Fan posted...
Currently, no. By release, it should be, if they want to be competitive with the other AAA developers.

They said they will port XV to rely completely on the Luminous Engine once the engine is done. Right now it uses the same as XIII(White Engine/Crystal Tools), but modified for enhanced lighting like what the Luminous Engine will use. I assume they may be limited in what level of texture size and model poly count they can use(in total for an entire scene rendered at any given time) since they're using an engine from 2007. It could be preventing them from going too far beyond the PS3's limits. Especially from that time, I'd expect them to closely match the main consoles planned for development with the engine and over-spec past them only a little to save on time and money.

If you try to make a new map(level) for an old Quake engine game(I played a few that released 1999-2003), it will have problems if you add too much geometry to it or try to load too many textures even though it shouldn't be an issue for any modern PC. Even if you have a ~5 year old budget PC, you'll likely hit engine limits on a very old engine before you hit your PCs limits. In Star Wars Jedi Knight 2 & 3 you start getting glitches like part of the level doesn't load, eventually the compiler fails(overflow error?). It wouldn't surprise me if XV would have issues if they try to match the detail level seen in other next gen games at E3 while still using the White Engine. Nomura has said in interviews that the graphics will continue to improve throughout development.


http://www.neogaf.com/forum/showthread.php?t=445773
They are not using Crystal Tools for XV