do you guys want the summon to be like Final fantasy type-0?

#1moogle69Posted 9/2/2013 2:58:31 AM
where we are able to completely control them? imo ffxii and xiii did it the worst, FFX and type-0 style is what i like.
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#2RasukouPosted 9/2/2013 3:02:01 AM
This topic hurts... a lot.

Anyway, yeah, controllable summons sound cool, and the controls would work better in action RPG.
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#3AshleyRiot223Posted 9/2/2013 3:12:39 AM
Sure, it was well designed in Type-0.
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"There is no growth without birth. Without a foothold in the past, we cannot walk towards the future... Get thee gone, Darkness!!"-Ashley Riot
#4DarkMage7777Posted 9/2/2013 3:13:40 AM
And die every time I summon them?

No thanks.
#5moogle69(Topic Creator)Posted 9/2/2013 3:46:28 AM
DarkMage7777 posted...
And die every time I summon them?

No thanks.


You cant be that dumb.
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3DSXL FC: 0087-3600-6980, PSP/PS3 PSN ID: snoteat01 WIIU ID: Chaosking
Backlog Growing for the system i own
#6moogle69(Topic Creator)Posted 9/2/2013 3:47:33 AM
Rasukou posted...
This topic hurts... a lot.

Anyway, yeah, controllable summons sound cool, and the controls would work better in action RPG.


I am hoping that type-0 makes it to 3DS.
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3DSXL FC: 0087-3600-6980, PSP/PS3 PSN ID: snoteat01 WIIU ID: Chaosking
Backlog Growing for the system i own
#7UltimaXOmegaPosted 9/2/2013 3:53:05 AM
moogle69 posted...
Rasukou posted...
This topic hurts... a lot.

Anyway, yeah, controllable summons sound cool, and the controls would work better in action RPG.


I am hoping that type-0 makes it to 3DS.


Hell f***ing no.
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#8TehAssasinPosted 9/2/2013 3:54:18 AM
Making them controllable is nice, and it's something I think Tabata would strive for. I don't the summon to kill the MC though.
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We live in a world where Time and Eternity gets a release outside of Japan and Final Fantasy Type-0 doesn't.
#9DarkMage7777Posted 9/2/2013 3:59:58 AM
moogle69 posted...
DarkMage7777 posted...
And die every time I summon them?

No thanks.


You cant be that dumb.


You evidently never played Type-0.

The summoner dies.
#10homzkiPosted 9/2/2013 5:03:31 AM
I'd rather that the summoner run out of MP entirely or some other penalty instead of dying. Or at least, give every character a way to work around the "death" it incurs.

What I found annoying about the system in FF type-0 was that they were only usable on missions and every summon counts as a character 'death' to be penalized in your final grade in a mission. There are means to stop the summoner from dying, but summoning still counts as a death.

If they fix those issues, I don't really mind because the way summons (or War Gods as they're called in game) are directly controlled in FF type-0 is great. I don't really mind the time limit since it's there to balance them.