Does anybody actually like linearity in their games? [Serious]

#181GrayFox684Posted 7/14/2014 4:43:43 PM
Open world can ruin a game, and linearity can ruin a game. It depends. Having every game be open world would suck.
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#182ZarethPosted 7/14/2014 4:45:26 PM
Some form of linearity is necessary.

If you can just go anywhere and do anything at any level, what's the motivation to improve your character?
It's okay, I have no idea who I am either.
#183peonusPosted 7/14/2014 4:50:00 PM
Zareth posted...
Some form of linearity is necessary.

If you can just go anywhere and do anything at any level, what's the motivation to improve your character?

I think the topic differentiates between going from points A to point B in an open plain with spots of interests speckled about versus going from point A to point B via hallway.
#184WhyitEarpPosted 7/14/2014 4:53:03 PM
Yes that is exactly the point. Other Final Fantasy games were go from point A to point B with places to go in between and not a hallway simulator
#185FalcielPosted 7/14/2014 5:00:33 PM
Sometimes linearity is good. I tend to get overwhelmed with open worlds and I don't really like sidequests.
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#186CaanimalPosted 7/14/2014 5:20:34 PM(edited)
If I'm playing for the story (yes it's possible) linear makes it easier to get the story across. I've also found I get too distracted in an open world game, that tends to ruin things when I am trying to do something specific. Open world doesn't automatically make it better.

Oh, and I think people are forgetting just how linear older Final Fantasy games really were... That doesn't make the game "bad".
#187TrueGBPosted 7/14/2014 5:24:25 PM
Nothing wrong with linearity if everything else is done right. Just look at FF10. Heck, I can't stand playing the exact same kind of game every single time and I don't know how some people can.

And yes, the world maps need to come back.
Future Billionaire
#188meat1337Posted 7/14/2014 5:27:56 PM
I really don't understand how anyone could not vote "depends."

Honestly, as a guy that's played both every single FF and DQ (and countless other jRPGs) AND every single TES and Bioware game (probably not something I should have done with their recent games...), I have to say that linearity can be very good if done well. It allows for a more structured story where you experience what the devs had envisioned when the made the game. It's like reading a great book or watching a classic movie. The same goes for open world stuff. It allows you to make your own fun. To live a second life almost.

Personally, I favor games that have several pre-determined routes. That way it feels like your actions and choices matter, but at the same time it's not just a mess with no structure.

The MegaTen and older Bioware games were pretty good examples of this.
"It is the mark of an educated mind to be able to entertain an idea without accepting it."
#189MellowLyricistPosted 7/14/2014 6:10:34 PM
Being overwhelmed by choice has actually stifled my progress in a lot of games.
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#190EnmaDaio2588Posted 7/14/2014 6:37:19 PM
All games have some form of linearity...I only really care about a game's linearity if the game is poorly designed or, boring. FFX is far more linear than other FF titles despite all of the others being just as linear in a narrative and progression sense but FFXIII which is also extremely linear, took out the other fun aspects of the FF games and thus suffered for it.
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