Couldn't find any info on the net, so I thought I share this here. Seems like I found another piece of sloppy work in this great game. I'm currently still in the planning-phase of my Segmented-Speedrun for Shining Force EXA, so not only do I need to find ways to make things faster, I also need to make things easier to actually survive. Ya, running around in chapter 12 still wearing that Venturer Garb from chapter 01 brings some problems with it.
Anyway, on the map GREAT BRIDGE, ENTRANCE (Chapter 12) you have to reach the exit to GREAT BRIDGE, MIDDLE in the north. When you try to exit, it becomes locked and you need to destroy a Monster-Generator inside a room to the left and another one inside a room to the right to open it. But before you actually get to this northern middle-area you need to cross a trap-room either in the NW-corner or in the NE-corner (doesn't matter which one you choose).
And here is the fun-part: as soon as you enter one of those corner-rooms the doors become locked and the lightning-rod in the middle activates. To get the L-Rod to malfunction and the doors to open you need to destroy all the control-panels on the walls. For many reasons the run is done with Cyrille only, but it should work with Toma too if he has any type of ranged spell to use from a weapon. So, to get the glitch to take effect you need to open the door, but not enter the room yet. Step forward until the walls become transparent, hold R1 to keep Cyrille in place and start shooting the control-panels. If you destroy 'all' of them the L-Rod will malfunction and will stop to attack you. Then you will hear the normal clicking-sound of the doors being unlocked while they actually are still open because you haven't entered the room yet. Unfortunately this does not remove the trigger which activates the trap if you enter the room. So, step in, the doors will become locked and the L-Rod will start shooting at you. To your dismay you find yourself in a small room with locked doors, an active L-Rod doing everything to take your party down with it's lightning-strikes and no control-panels to destroy anymore. That means you have no way to trigger the malfunctioning-and-unlock-doors-sequence anymore. Yup, there is no possibility to exit this room at all, you're stuck and struck. Until all are dead. The End. Thank you for playing Shining Force EXA.
Ok, it's not a big issue, since you can easily avoid this glitch by destroying all but one of the control-panels, enter the room to trigger the trap and then destroy the last panel to trigger the doors to open. Ya, just thought I bring it up to contribute something to this wonderful game, that I unfortunately discovered last year. I would have loved to be a part of the Shining Force EXA board, but I'm terribly late.
Oh well, I will continue this practice-run nontheless trying to find the fastest possible route and hopefully I'll have the dedication to actually record a true speedrun to upload somewhere. Maybe someone is interested in speedrunning here and will be able to help me with some stuff. So activate that GTS-vision y'all (glitch-trick-shortcut-vision) and tell me some things. Would love to find a major skip-glitch or sequence-break. Actually I have the intention to write a Speedrun-Guide for this game, so basically I would be happy about any form of feedback, thanks.
now in stores: *Atelier Insanity - Eternal Norn*
Norn is super-cute and looks innocent, but isn't. As Norn's favourite apprentice
and Blair's favourite food-tester you have to do everything they demand to help
them achieve their mysterious and evil conspiracy against poor Klein Kiesling.
Belated welcome, and nice work discovering something that genuinely had never been brought up before. Speedruns and LLGs do tend to teach things that those on the other end of the spectrum -- inveterate grinders and powerlevellers like myself -- could never discover, so it's no surprise that there are juicy secrets hidden in this game as well for those who want to blaze a trail through it as quickly as possible.
What is the crux of your speedrun strategy? I would expect it to be the strategic use of Mythril, since you can get more of it from overworld locations than you'd expect, and Arts give more power than equipment and levels. But perhaps you have a different approach...
The magic words are squeamish ossifrage.
(It is a lot of text, I know.^^ But it contains some delicate details which are quite interesting in my opinion)
PART 01/03 - EXA-Speedrun
EXA-player extraordinaire Kamatari47 answers my first-ever-topic on gamefaqs, cool. Thank you for the warm welcome, I appreciate that.
First of all I need to correct my post, because I lied.... I wrote that I got the *Venturer Garb* in chaper 01, but that is of course
not true. The first time this item becomes available is in a fixed chest on Lakton-Highlands in chapter 02 (it's always in that chest).
And I need to apologize for the wall of text, it is really hard to read. But I had no clue about the final layout of the text I wrote.^^
Also I could have described the glitch with much fewer words, but I wanted to crash onto the scene with a bit of fun added to the mix.
Content: my core-decisions for the speedrun and a spectacular discovery regarding *Activated Drops*
Actually I am a 100%-player myself who desperately needs to find all those items, level up all those characters and power up all those
abilities, but I also like the speedrun-community (especially SDA - SpeedDemosArchive). So, there I was, finding out about this game
by chance, since we europeans are treated really bad when it comes to the RPG-supply. Unfortunately Shining Force EXA was never released
as a PAL-version, so it is not well known over here. I'm scouting the import-market for some years now to get my hands on all possible
RPG-goodness, but for some bizarre reason NEO and EXA slipped under my radar. Oh well, it's all good now.^^ When I played EXA for the
first time and noticed that I can use Toma and Cyrille (almost) as I wish, I decided to do my first playthrough with Cyrille only (as far
as I could manage). Then I did a second run, this time with Toma only, which was very interesting due to the completely different playstyle.
I play my games without any help at all and try to find out as much as I can on my own. When I'm done I go for another round, but then I
utilize FAQs, tips and tricks to find all the stuff I missed on the first try. So, after beating the game with both characters I still didn't
have enough EXA, so I started over with another Cyrille-only-run, but this time trying to push things to the max. Thanks to your awesome
Supplemental-Guide I was able to dodge the nasty XP-glitch to bring all them dudes and dudettes to Level 200. All the Power-Arts become
maxed out before you reach that level anyway, but finding the desired top-notch equipment is still a pain haha. Oh, and farming Heal Bottles
in Diablo's Palm becomes kinda boring too after a while. Hmm.... after around 250h+ I still wasn't sick of the game, I desired more EXA!
Then it just came to my mind that it might be interesting to plan a speedrun. Maybe I'm not skilled enough gameplay-wise to pull it off,
but finding the fastest possible and most efficient strategies could still be fun. Then many questions arose.... when to play which character
and when to use which allies? Which equipment to use? Which Power-Arts to boost, how much Mythril to collect and how to distribute it?
We also need to consider which Power-Arts even to collect and which warp-gates to activate, since the ones you do not need clog up the
menues and make it harder to navigate them, eating up precious time. Just to name a few, there is so much more to take into account.
next part - the crux of the speedrun
PART 02/03 - EXA-Speedrun
The crux of my speedrun strategy? Hmm.... let me see if I can keep this short haha.
I think the highest priority is Movement-Speed - Toma and Cyrille both start with a Movement-Speed of A and the first possible item for Toma
to gain *Movement-Speed S* is *Ninja Clothes*. Unfortunately it becomes available the first time in chapter 04 - you can buy it from Bornay.
But even if you could get it earlier it would be useless since it still needs the Secret-Art *Quicksilver* to make him as fast as Cyrille
is with her *Venturer Garb*, which can be obtained in Chapter 02. The only speedy helm for Toma is the *Skull Helm*, but it's speed-boost
just improves the A, it isn't even enough to push him to S . Cyrille on the other hand can get her *Cat-Ears* early in chapter 03. Not only
do they improve Movement-Speed, they also increase Attack, which is a crucial point. The next important thing is Attack-Power and since we
focus so hard on it we have such low HP and Defense that we die in one hit from almost anything once we reach the Gradium Mine in chapter 07.
Fortunately *Cyrille + Aurora Bow + Giant's Rage* is a spectacular combo to keep all them fools away from us or stun-locked against a wall.
Which brings me to another important thing - the almighty *Aurora Bow*. Initially I knew that I want to get it at some point because it is
super-helpfull against Malxatra. But what did I have to read in Kamatari47's Supplemental-Guide? The Aurora Bow is an activated drop and the
only 2 possibilities to gain access to it would be the Ancient Arena Golem or Maebelle at Level 90. In a speedrun there is no way to even
reach the Arena, at least not fast. Destroying those super-tough Golems would be impossible. So I went with the always hungry Elf-Maiden.
Then I made a VERY interesting discovery: in chapter 05, right after the 5th forced Defense-Battle (which is set in the Underground-Cave)
you gain access to the GUNDESTOR-CAVERN and with it to the Ancient Arena Steel. It was clear that I wanted to beat this arena at some point
because of the *Robot Killer* Power-Art, which would not only speed up the fight against Malxatra a lot, but also help against all those
robots lurking in the Gusk. Hmm.... wait, I have a *Machine Buster*, I can buy a Mythril-Ring with CRUSH from Bornay and I have these two
Light Charms. Ok, let's try to take this Arena down right now - the 260.000 Mythril plus the 10.000 Mythril-pieces almost every enemy drops
on the first floor you receive there would give me such a tremendous Power-Art boost that I felt the 7minutes needed to do it would be
absolutely worth the effort. So, there she was, my Level-18 Cyrille going berzerk. L13 Gadfort and L17 Maebelle were of course useless, but I
keep my Allies at the start of each map anyway to prevent lag. Two sprites less on the screen, not able to do their shenenigans helps a lot.
Ok, for some rare occasions they need to be abused as meat-shields. Poor things. I'm Evil. I know. Let's see how it went, shall we?
Machine Buster, M-Ring (Crush), Chaos Moebius (Speed Up+ / Attack +30), all the Mythril I grabbed up to this point (which was all put into
Weapon-Attack+ and some Knockback+ ) were 'just barely' strong enough to destroy all those enemies within the invulnerability of the 60-second
time-window provided by the Light Charms (- no, in my normal playthroughs I never used one, put all I found into the storage-box, which is
definitely too tiny with only 250 spaces).^^ All righty, Ancient Arena Steel devastated in chapter 05. Thank you Cyrille. I'm happy now.
next part - (hopefully) a new discovery regarding *Activated-Drops*
PART 03/03 - EXA-Speedrun
I hope the following find was previously unknown. If not I'm terribly sorry to get so excited about it haha.
And now for the awesome awesomeness: while dying over and over again, trying to get things right, it happened - the super-drop!
The Gunner-Generators on the first floor drop Absolute Zero, Volcanon Logs, Pandemonium, Book of Thor, Dragon Slayer and other good stuff,
but when I saw the *AURORA BOW* my heart began to pound from the excitement. I focused hard, but when the effect of the Light Charm wore off
there were still two of the deadly enemies around (1500+ damage at ~700 HP). I couldn't warp out, because I needed the other Light Charm for
the second floor and I couldn't use the Aurora Bow yet because it needed to be identified first. WHAT NOW!? Being completely useless so far,
Sir Gadfort and Lady Maebelle came to the rescue by taking some for the team, allowing Cyrille to finish off the two remaining robots from
a save distance. Mind you, I know about the *Off-Screen-Arrow-Trick*, but for unknown reasons the Gunner-Generators have a much higher
aquisition-range than other enemies, so they even came to get me when I was still using the trick for the Noswald Artillery that greet you
at the entrance. Oh well, the Aurora Bow had no number-bonus and the only skill attached was the super-crappy *Wide-Shot*. Bitter irony.
But the incredible attack-speed, the extremely high attack-power (it almost doubled my offense) and not to forget the ridiculously strong
*Avalon Nova*-spell it has integrated make it the weapon of choice for the speedrun. In the real run of course I will try until I get one
with at least *Attack +30*, but since I'm still in the planning-phase I went with the junk-version I found haha. It's still powerful.
Sir Kamatari47, did you read that? I got an *AURORA BOW* from a Gunner-Generator inside the Ancient Arena Steel in chapter 05.
Not collected as reward in the Ancient Arena Golem and not collected from a L90 Maebelle. Who would have thought haha.
Dunno if you have the time, or if you even want to, but this would be something to edit in your guide someday.^^
Oh, and thank you for expanding my english-skills, I had no clue what the word *crux* means. Yeah, I have
internet, but I'm kinda oldschool. So I whipped out my trusty dictionary, made of paper. I just love that.
I'm entering the Great Bridge in *Chapter 12 - The Emperor's Ambition* at a time of 3h 32min, but I'm sure with better execution and new
stuff I discovered in the meantime there is easily an improvement of 20, if not 30 minutes possible to that point. Since the route is still
not set in stone I'm not pushing to perfection yet, to preserve my sanity. Or what's left of it, that is.^^ For now I'm aiming for sub-5h.
I thought Mt. Fyrgarum was speedrun-hell. Then I entered the Noswald Empire's Capital City Graantal. THAT ....is speedrun-hell, *sigh*.
Oh well, another book I wrote here, but I hope it is of some interest to some players. I guess when I'm sure that I found the optimal
route and strategy I will post again to get hyped and to see if I can spark more interest. Again I would be glad about any kind of feedback.
(I hope I didn't violate the TermsOfService, since this is not about the Deathtrap-Glitch anymore.^^ If so, I'm sorry, show some heart.)
Until then, have fun playing y'all. - Norn's FanClub
now in stores: *Atelier Insanity - Eternal Norn*
Norn is super-cute and looks innocent, but isn't. As Norn's favourite apprentice and Blair's favourite food-tester you
have to do everything they demand to help them achieve their mysterious and evil conspiracy against poor Klein Kiesling.