List of Unlockables and Support Skills

#1im_biggyPosted 1/28/2008 10:31:51 PM
Thought I create a separate topic for ease of reference.


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UNLOCKABLES
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Team

Koigahama Cupids:Beat Tournament mode under easy difficulty.
Shinryuji Nagas: Beat Tournament mode under hard difficulty.
Kyoshin Poseidon: Beat Them in Story Mode
Bando Spiders: Trigger the event at the game Vs. Seibu Wild Gunmans using Musashi's Special Kick-off tounlock the game vs Spiders and win vs. Spiders.
Best Eleven: Beat the game vs Seibu Wild gunmans by scoring a two touchdowns in the last half to trigger the game vs Ojo White Knights and win Vs. the White Knights


Characters & Moves

Yukimitsu Manabu: Beat Tournament mode under normal difficulty.
Musashi: Trigger either event at the game vs Wild Gunmans.
Sena's Light Speed Pace: beat either final story mode game.
Onihei: Unlock the Best Eleven team.


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SUPPORT SKILLS
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Team-Specific Support Skills

Poseidon
-Otohime, Support: Stamina Boost
-Kakei, Pass Play Support: Bigger Pass Target
-Formation Poseidon, Pass Defense Support: Bigger Pointer for catching during defense

Chameleon
-Megu, Support: Stamina Boost
-Rui, Defense Support: Plays Dirty during tackles

White Knights
-Koharu, Support: Stamina Boost
-Gunpei, Support: Gets 2 special Gauges
-Shin, Defense Support: Opponents Can't use specials

Devilbats
-Suzuna, Support: Stamina Boost
-Mamori, Support: Stamina Boost
-Doburoku, Support: Gets 1 special Gauge
-Hiruma, Run play Support : Takes the ball Himself

Cyborgs
-Nasu, Support: Stamina Boost
-Munakata, Defense Support: after Tackling, the Ball might fumble

Spiders
-Juri, Support: Stamina Boost

Nagas
-Formation Dragonfly, Offense Support: You get another QB (I think)
-Unsui, Support: Gets 1 Special Gauge
-Sumito, Defense Support: Sees opponent's offensive choice

Guts
-Cheer Squad, OL Support: OL Gauge Tilts in your favor
-Cheer Squad, Support: Gets 1 Special Gauge
-Cheer Squad, Support: Stamina Boost
-Cheer Squad, Support: Decrease your opponent's Stamina

Scorpions
-Sasuke, Defense Support: Sees Opponent's offensive Choice
-cheerleaders, Support: Stamina Boost

Wildgunmens
-Cheerleaders, Support: Stamina Boost
-"Doc" Billy, Offensive Support: Gains 2 Special Gauge during offense

Cupids
-Hatsujo's GF, Support: Stamina Boost
-Hatsujo, Support: Opponent Looses 1 special Gauge



Character-Specific Support Skills

-Osamu, Pass Play Support: (unable to read)
-High Wave Defense, Support: Gets 2 Special Gauge During Defense (3 Poseidon LBs needed)

-Kyotarou, OL Support: Easier to push

-Sakuraba, Support: Gets 1 Special Gauge

-Taki, Run play Support: Blocks 1 Tackle attempt
-Ha-Ha Bros, Run play Support: Blocks 2 Tackle attempts

-Suguru, OL Support: OL Gauge Tilts in your favor
-Kadoguchi, Defense Support: Bigger Pointer for catching during defense

-Akaba, Run Play Support: Blocks 1 Tackle Attempt
-Akaba, Pass Play Support: Unable to Read)
-Akaba, Run Play Defense: Reduces the running routes to 2 directions

-Gondayu, Support: Stamina Boost

-Kid, Pass Play Support: A pass is made even if QB is tackled
-Riku, Run Play Support: RBs get 10% speed boost
#2TOMdMAKPosted 1/30/2008 10:12:09 PM
u should submit that into the FAQ/secret...
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#3im_biggy(Topic Creator)Posted 2/1/2008 1:37:58 AM
I really should, shoudn't I?

I want this to stay here first in case there were mistakes. I found one just now, too: Hatsujo's GF's Special also gives you a boost in special Gauge.

If you hadn't guessed, I don't read Japanese, and only found these through playtesting.
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I believe master dick has gone travelling in his new car...
yugi...
#4im_biggy(Topic Creator)Posted 2/2/2008 12:22:20 AM
One more, peeps. Sorry I haven't seen the amount of gauge these skills need yet...

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Character Skills
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DEVILBATS

ES 21
DB dive - Jump to gain 4 yards. ends run.
DB Ghost - Recovers Time Gauge. Gains 1 yard.
Hurricane Ghost - Recovers Time Gauge. Gains 3 yards.
Speed of Light Pace - Recovers Time Gauge. Running Speed Increases.

Hiruma
Devil laser bullet - Hitzone becomes smaller during pass action, but garuntees a catch and run if caught

Kurita
Press - wins OL push. 3 yard is gained immediately.
Kurita Push - wins OL push. Running continues.

Monta
Acrobat Catch - guaruntees a catch and run
inverted Acrobat Catch - Catches the ball. Gains 5 yards.

Daikichi
Leap - wins DL push. Opponent loses 2 yards.

Jumonji (haha)
Juvenile Delinquent Murder Method - wins DL push. Opponent loses 2 yards.

Kuroki (haha)
Juvenile Delinquent Murder Method - Tackles opponent. Opponent loses 2 yards.

Tagano (haha)
Juvenile Delinquent Murder Method - wins DL push. Opponent loses 2 yards.

Ishimaru
Stealth Run - Recovers Time Gauge

Musashi
Onside kick - kick so the ball fumbles. offensive continues if caught.
60 yard Magnum - immediate Field Goal.

Taki
150% catch rate! - Catches the ball. Gains 5 yards.


WHITE KNIGHTS

Shin
Spear Tackle - tackle with a 30% chance to fumble.
double Spear Tackle - Tackle with a 50% chance to fumble. opponent loses 3 yards.

Takami
Lock on - Catch pointer is 50% bigger
Everest Pass - Passes to Sakuraba

Sakuraba
Highend Catch - Catches a missed ball
Everest Pass - catch and run. must be from Takami

Otawara
BAM! - wins DL push. Opponent loses 4 yards.


WILD GUNMANS

Riku
Rodeo Drive - Recovers Time Gauge. Gains 1 yards.

Kid
Quick and Away - Decrease defense's catch pointer by 50%
Quick and Away 2 - Decrease defense's catch pointer by 50%, target becomes 50% bigger

Tetsuma
Pass Routes - Garuntees a catch and run, even if botched. 5 yards is gained.

Buffalo
Dualhorn - wins DL push. Opponent loses 2 yards. RB loses 20% stamina.


POSEIDON

Kakei Shun
Moby Dick Anchor - Tackles opponent. Opponent loses 5 yards.

Mizumashi
swim Tackle - wins DL push. Opponent loses 3 yards.

Onishi hirashi
High wave tackle - Tackles opponent. Opponent loses 3 yards.

Ohira hirashi
High wave tackle - Tackles opponent. Opponent loses 3 yards.


CYBORGS

Atsushi Munakata
Wait a Moment! - Tackles opponent. RB loses 10% stamina.


SPIDERS

Kotaro
Smart Kick - garuntees a field goal.
Spider's Web - if a catch is made after kick, offense continues.

Akaba
Spider poison - Tackles opponent. Opponent loses 3 yards.
Spider Illusion - Tackles opponent. Opponent loses 3 yards and 1 special gauge


CHAMELEONS

Rui
Chameleon Defense - Tackles opponent. RB loses 20% stamina.

Ashizuka
Firecracker kick - Low angle Kickoff. (squib kick)


GUTS

Daisuke Atsumi
Heated tackle - Tackles opponent. RB loses 15% stamina.

Shinobu Haibara
Heated Spin - Recovers time gauge.


SCORPIONS

Sasuke Kanagushi
Pump Fake - Cancels pass play to a run play.


NAGAS

Agon
Devilbat Ghost - Recovers Time Gauge. Gains 1 yard.
god speed impulse - has a 2nd chance to tackle the victim.

Gondayu Yamabushi
Shiba Hit - Wins OL push. Running continues.

Ikkyu Hosakawa
??? - Garuntees an intercept


CUPIDS

Kaoru Hatsujo
?? field goal - garuntees a field goal.
#5genounPosted 2/10/2008 5:52:28 PM
yeah I posted this stuff awhile ago, but the thread got deleted.

a few things:

poseidon
kobanzame huddle ability: instead of taking a tackle, he throws the ball away
kakei huddle ability: the tempest formation so it adds two running backs as receivers

chameleons

habashira: all tackles are instant tackles
hebii: the mark is also tilted in your favor like aoyanagi

devilbats
hiruma(wishbone)opponent does not get a bonus for guessing right on the run. Hiruma doesn't always get the ball. monta, ishimaru, and sena can get the ball
yukimitsu: players go out for a long pass

band spiders:

akaba(run play offense): blocks a tackle when the opponent guess which you way juked unlike taki and the haha bros. who block automatically
akaba(pass play offense): if neither player gets their hands on the ball, akaba will catch and run with it

nagas
naga: dragonfly formation, opponent gets no bonus for guessing right on the run or pass. if they do you guess one of the following may happen: agon throws a short pass to unsui, unsui throws a short pass to agon, or they tuck the ball and run with it


action abilities

White Knights
Takami: lock on only works on players other than sakuraba

nagas
agon: god speed impulse is an auto tackle. They always get tackled.
ikkyu: only guarantees an interception if its a missed pass. otherwise ikkyu has to get his hands on the ball before the offense.

I'm going off of memory but I think those are the only corrections needed. One of the poseidon plays needs a correction since mizumachi plays linebacker on one of them, I'm pretty sure its on the poseidon huddle ability.
#6genounPosted 2/11/2008 6:54:33 AM
also sakuraba's highend catch adds 3 yards. I was unaware it caught a missed pass. Is it similiar to akaba in that both players must not get their hands on the pass or is automatic if the QB threw a missed pass? It always worked like monta and tetsuma's passes for me although going by the series catching a "missed pass" would make sense.
#7Gunner_TNBPosted 2/28/2008 11:52:32 AM
Thanks for the info, really useful : D