Can something be done about slowdown?

#1StepswordsmanPosted 1/16/2009 5:35:14 PM
Very often in dungeons and sometimes in the overworld, my game first starts giving out frames with speed twice-thrice slower for about two seconds, and then quickly draws the rest. It's very annoying since, after restarting the game, all 5 of my deaths were caused by this lag, one way or another.

PC specs I'm using are: Athlon 64 X2 6000+, Radeon HD 3800, 3.25 GB RAM available.

I use XP, with this november's DirectX. Changed to 1680:1050 resolution recently, but I had exactly same problems with lower ones. Tried switching Anti-Aliasing, Triple Buffering and V-Sync on and off, and I think turning buffering off is the only thing that helped, but effect is barely noticeable. Is there anything else that can be turned off to fix this?
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#2BalinorPosted 1/16/2009 5:47:27 PM
Dunno if there's any way to fix it, but I get the same thing even though it's pretty rare. Remember the same thing in Diablo 2 as well
Before the leaves have fallen. Before we lock the doors
There must be the third and last dance. This one will last forever
#3Stepswordsman(Topic Creator)Posted 1/16/2009 6:29:28 PM
Oh, well. My character would probably have to rely on hit-and-run to survive even on late levels, and dying 80 times before reaching the end on normal difficulty again is just too much. Thanks anyway.
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#4tcchip82Posted 1/17/2009 9:13:11 AM
Gosh, you guys too? I'm using a P4, so I just assumed the freezes were because my PC is outdated. I tried playing the game on my dual-core laptop which has a slightly weaker graphics card, but I was still experiencing the freezing too, but I just assumed it was my graphics card being weak, since it's a Geforce 7400 Go.
#5ekoppoPosted 1/17/2009 11:30:43 PM
try these tips

(take note of the 7th tip, the one with the virtual memory)

you can also try the fan patch 1.16 from
#6Stepswordsman(Topic Creator)Posted 1/18/2009 6:54:29 AM
Some of these tips helped, but 7th is the one I didn't quite understand. I have 5 GB of virtual memory. Would reducing it's size really help?
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#7tcchip82Posted 1/21/2009 9:27:06 AM
Some of these tips helped, but 7th is the one I didn't quite understand. I have 5 GB of virtual memory. Would reducing it's size really help?

I tried it myself just to see if it works. Well, reducing the virtual memory cache helped steady my frame rates a little, but it's not an amazing improvement. But considering that the rubber banding was really bad in the Tower of Judgment, ANY improvement was still better than nothing. I get constant stuttering now, but at least the rubber banding isn't so bad where the screen freezes for a few seconds, then I run frantically and get kitlled several seconds later.
#8ashphoenix77Posted 2/10/2009 11:30:01 AM
one of the
BEST ways to fix slowdons is to edit the game config file to turn OFF day night cycle ;) unless you like walking around in anythin gBUT noon sunlight
PSN name : augustheat77
add and ill accept
#9tcchip82Posted 2/10/2009 10:44:06 PM
The day/night cycles can really hit at your frame rates, but only for a little while. What's worse for me is whenever I step into an indoor area that's lit by torches. If there's more than one torch on-screen, my frame rate drops tremendously, and I have to just let the game load the graphical information for like 10 seconds before I continue playing.
#10LutinouPosted 2/11/2009 3:26:43 PM
For me, enabling the multi-core support seems to have really helped rubber-banding. It still happens, but not as often or severely as it did before.
The cake is stale.