Cyber Empires was awesome - turn based strategy, with realtime combat. The best thing about the combat however was that structures which you built on that country APPEARED on the realtime map. A smart player could also use the terrain to screen himself from defensive missile fire - if you used the quick battle option (i.e. no realtime fighting, just resolve everything statistically) you'd pretty much always win or lose depending on how many forces you commit to battle (and how strong they were). However, if you played the battle mode directly you could run along the top/bottom of the map and depending on whether you survived getting close enough to the fortifications you could then sneak in from behind and actually destroy the installation there all by your lonesome.
I won some pretty sweet 10-vs-1 odds like that. Otherwise normally you'd need a full squad of 10 cyborgs to storm a fortified country, and strong cyborgs at that, to be sure to win. My hugest gripe with the game was that the map was fixed, so I eventually grew tired of the same layout after literally hundreds of battles, milking the game for all its worth.
The closest I can think of in modern games terms is something like those sim games, albeit the turn based mode ones not realtime. But I haven't found one that "zooms in" to resolve battles at the end of the turn using the territory's actual map and placing structures built in the strategy mode there.
This game was awesome, no doubt about it. 'Tis a shame it never really got the recognition it deserved.