Weapon Fusion Guide by Zeruel

#1ZeruelPosted 4/8/2008 7:52:21 PMmessage detail
What is Weapon Fusion?
Weapon Fusion is a new feature in FES. You fuse blank weapons and Personas together to create weapons for you and your party, most of them with handy effects. Most importantly, though, Weapon Fusion will be your source for the new "ultimate weapons." These are even more powerful than the rare ones found in Monad!

Where do I get these so-called "blank weapons?" Do they have any use on their own?
Once the Shinshoudo Antique Shop opens, you can fuse weapons there. After you talk to the owner about Weapon Fusion for the first time, she'll give you a Void One-Handed Sword, probably your first blank weapon. From now on, you get blank weapons from rare (golden) Shadows in Tartarus instead of sellable coins. You can also get a Void Spear as a reward from one of Elizabeth's requests. These blank weapons cannot be equipped; they are one of the two components you need to create your new weapons, the other being your Personas. But we'll talk more about that in a minute.

Are these weapons re-fusible? Or do I need more blank weapons to make new weapons?
These weapons are re-fusible. If you made a weapon already, you can use that result to make a new Fused Weapon.

What types of weapons can I make?
There are three types of weapons, which depend on the Arcana and/or Persona: Normal Fused Weapons, Fool Fused Weapons, and Special Fused Weapons.

What are Normal Fused Weapons?
Most Personas fused with a blank weapon will create this type of weapon. There are several factors which determine the result: the Persona's level, the Persona's Arcana, and the Persona's currently highest stat.

There are three categories/appearances of Normal Fused Weapons, which are determined by the Persona's currently highest stat. Be aware that in the case of guns, the attack and accuracy values of Type A and B weapons will be different than other types of weapons:
-If the Persona's currently highest stat is Strength or Endurance, the result will be a Type A weapon (relatively average attack and accuracy in most weapons; relatively higher attack but lower accuracy in guns)
-If the Persona's currently highest stat is Magic or Agility, the result will be a Type B weapon (relatively higher attack but lower accuracy in most weapons; relatively average attack and accuracy in guns)
-If the Persona's currently highest stat is Luck, the result will be a Type C weapon (relatively lower attack but higher accuracy in all weapons)

Here are the Normal Fused Weapons, with very roughly translated names. Once Fes is released, I'll make the appropriate changes to these names:
blank weapon name: type a name / type b name / type c name
Void Two-Handed Sword: Ordinary Katana / Ordinary Sword / Ordinary Long Katana
Void One-Handed Sword: Base Rapier / Base Saber / Base Sword
Void Fist: Root Glove / Root Knuckle / Root Cestus
Void Spear: ? Spear / ? Glaive / ? Japanese Spear (I can't for the life of me get a good translation of the root name)
Void Bow: Model Short Bow / Model Great Bow / Model Japanese Bow
Void Bludgeon: Origin Club / Origin Axe / Origin Hammer
Void Knife: First Kunai / First Knife / First Mask
Void Gun: Radical Cannon / Radical Machine-gun / Radical Rifle

More to come, since I'd run out of space for this next part...
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"No matter how far a jackass travels, it won't come back a horse."
Batou; Ghost in the Shell 2: Innocence
#2Zeruel(Topic Creator)Posted 4/8/2008 8:26:41 PMmessage detail
The attack and accuracy values of these weapons depend both on the weapon category as well as the Persona's current level:

Persona's current level: type a (type b gun) attack and accuracy / type b (type a gun) attack and accuracy / type c attack and accuracy
level 1~8: 58 attack, 92 accuracy / 64 attack, 89 accuracy / 52 attack, 95 accuracy
level 9~16: 68 attack, 92 accuracy / 78 attack, 89 accuracy / 58 attack, 95 accuracy
level 17~25: 94 attack, 92 accuracy / 102 attack, 89 accuracy / 87 attack, 95 accuracy
level 26~31: 124 attack, 92 accuracy / 135 attack, 89 accuracy / 117 attack, 95 accuracy
level 32~38: 154 attack, 92 accuracy / 168 attack, 89 accuracy / 142 attack, 95 accuracy
level 39~46: 183 attack, 92 accuracy / 201 attack, 89 accuracy / 163 attack, 95 accuracy
level 47~54: 221 attack, 92 accuracy / 232 attack, 89 accuracy / 214 attack, 95 accuracy
level 55~59: 268 attack, 92 accuracy / 289 attack, 89 accuracy / 258 attack, 95 accuracy
level 60~64: 305 attack, 92 accuracy / 317 attack, 89 accuracy / 298 attack, 95 accuracy
level 65~69: 346 attack, 92 accuracy / 365 attack, 89 accuracy / 320 attack, 95 accuracy
level 70~99: 370 attack, 92 accuracy / 382 attack, 89 accuracy / 350 attack, 95 accuracy

Finally, all weapons have an extra effect, which depends on both the Persona's current level and its Arcana:

Magician
level 1~29: small chance to evade Ice attacks
level 30~59: medium chance to evade Ice attacks
level 60~99: high chance to evade Ice attacks

Priestess
level 1~29: small chance to evade Fire attacks
level 30~59: medium chance to evade Fire attacks
level 60~99: high chance to evade Fire attacks

Empress
level 1~99: small resistance to Wind damage

Emperor
level 1~29: low chance to evade Elec attacks
level 30~59: medium chance to evade Elec attacks
level 60~99: high chance to evade Elec attacks

Hierophant
level 1~99: Auto-Sukukaja

Lovers
level 1~99: Resist Charm

Chariot
level 1~29: low chance to counter physical attacks
level 30~59: medium chance to counter physical attacks
level 60~99: high chance to counter physical attacks

Justice
level 1~29: low chance to evade Wind attacks
level 30~59: medium chance to evade Wind attacks
level 60~99: high chance to evade Wind attacks

Hermit
level 1~99: Resist Poison

Fortune
level 1~39: SP +10
level 40~69: SP +20
level 70~99: SP +30

Strength
level 1~99: Auto-Tarukaja

Hangedman
level 1~19: HP +20
level 20~39: HP +30
level 40~69: HP +40
level 70~99: HP +50

Death
level 1~99: Resist Rage

Temperance
level 1~99: Auto-Rakukaja

Devil
level 1~99: Resist Fear

Tower
level 1~99: small resistance to Elec damage

Star
level 1~99: small resistance to Ice damage

Moon
level 1~39: low increase in critical rate
level 40~69: medium increase in critical rate
level 70~99: high increase in critical rate

Sun
level 1~99: small resistance to Fire damage

Judgement
level 1~29: low chance to inflict all ailments on attack
level 30~59: medium chance to inflict all ailments on attack
level 60~99: high chance to inflict all ailments on attack

Aeon
level 1~19: all stats +1
level 20~39: all stats +2
level 40~59: all stats +3
level 60~79: all stats +4
level 80~99: all stats +5
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"No matter how far a jackass travels, it won't come back a horse."
Batou; Ghost in the Shell 2: Innocence
#3Zeruel(Topic Creator)Posted 4/8/2008 9:17:25 PMmessage detail
What are Fool Fusion Weapons? Why would I want to use these pieces of crap?
The appearance/names of weapons based on any Fool Persona's stats is the same as any other's. However, both their effect and attack/accuracy values are different. All Fool Fusion Weapons have 1 attack and 99 accuracy! You're probably thinking, "what's the point of making a weapon I can't even attack with?" The answer lies in their effects. Unlike Normal Fusion Weapons, the effects of Fool Fusion Weapons depend on the Persona itself:

Orpheus: small chance to inflict all ailments on attack
Slime: SP +20
Legion: HP +100
Black Frost: Magic +10
Ose: Strength +10
Decarabia: Endurance +10
Loki: medium chance to inflict all ailments on attack
Susano-o: all stats +3
Orpheus Custom: high reduction in all magic damage

Not too shabby for Fools, huh? These are some pretty good effects, especially Orpheus Custom's. However, the best is yet to come...

What are Special Fusion Weapons? What's so "special" about these?
When specific Personas are fused with blank weapons, the result is constant: the Special Fusion Weapon. No matter what type of blank weapon you use, the type of weapon is set (ie. even if you choose to use a Void Gun, if you fuse Surt with it, you would create Laevateinn, a two-handed sword). These weapons have some of the best effects, some of these effects completely unique, and some of these are the new "ultimate weapons;" they're even more powerful than the fabled Monad weapons!

Persona: Weapon (weapon type / attack and accuracy / effect)
Cu Chulainn: Gae Bolg (spear / 260 attack, 85 accuracy / inflicts Wind damage instead of Pierce damage + Wind Boost)
Surt: Laevateinn (two-handed sword / 340 attack, 83 accuracy / inflicts Fire damage instead of Slash damage + Fire Boost)
Thor: Mjolnir (bludgeon / 340 attack, 80 accuracy / inflicts Elec damage instead of Strike damage + Elec Boost)
Odin: Gungnir (spear / 310 attack, 97 accuracy / Elec Boost)
Siegfried: Balmung (two-handed sword / 310 attack, 93 accuracy / HP +100)
Cybele: Sabazius (fist / 340 attack, 85 accuracy / inflicts Ice damage instead of Strike damage + Ice Boost)
Michael: Deoxypus (one-handed sword / 450 attack, 94 accuracy / Magic +10)
Masakado: Katana of Masakado (two-handed sword / 450 attack, 100 accuracy / all stats +10)
Mara: Ultimate Evil Hands (fist / 450 attack, 99 accuracy / all stats +10)
Vishnu: Shaarnga (bow / 400 attack, 90 accuracy / Wind Boost)
Beelzebub: Corpse Staff (bludgeon / 450 attack, 100 accuracy / all stats +10)
Shiva: Pinaka (spear / 450 attack, 100 accuracy / all stats +10)
Asura: Vajra (knife / 450 attack, 100 accuracy / all stats +10)
Chi You: Original Dreadnought Bow (bow / 450 attack, 100 accuracy / all stats +10)
Metatron: Metatronius (gun / 450 attack, 94 accuracy / all stats +10)
Lucifer [Judgement, not Star Lucifel]: Holy Grail Lucifer (one-handed sword / 450 attack, 100 accuracy / all stats +10)

And there you have it: all you ever wanted to know about weapon fusion. I believe this is all in order, but feel free to add any comments, questions about this info or anything else. Hope this is useful and interesting.
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"No matter how far a jackass travels, it won't come back a horse."
Batou; Ghost in the Shell 2: Innocence
#4jackstar_rockPosted 4/8/2008 9:30:51 PMmessage detail
After you talk to the owner about Weapon Fusion for the first time, she'll give you a Void One-Handed Sword, probably your first blank weapon. From now on, you get blank weapons from rare (golden) Shadows in Tartarus instead of sellable coins.

I'd assume the coins from golden shadows resume dropping once the player has acquired all blank weapon types? Or is there some other method of getting $ fast in Fes? If fusion costs are going to be inflated by 4.0, there has to be some reasonable means of procuring finances?
#5Zeruel(Topic Creator)Posted 4/8/2008 9:51:35 PMmessage detail
Oh, I forgot one important detail in relation to Persona stats: if the Persona's highest stats are the same in multiple areas (for example, if its highest stats are the same number in, say, Strength and Agility), the following priority takes effect: Strength -> Magic -> Endurance -> Agility -> Luck (in the previous example, if Strength and Agility have the same value, then it's as if Strength is the highest stat).
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"No matter how far a jackass travels, it won't come back a horse."
Batou; Ghost in the Shell 2: Innocence
#6Red StarPosted 4/9/2008 12:50:40 AMmessage detail
Once the rare shadows start dropping the blank weapons, gold coin drops from them becomes relatively rare. Most of your money gains should be from coin arcana shuffles, chests in Tartaros or from Elizabeth's requests.
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Is it your destiny to fight? To live? Or to die... - Claudia, RS:MS
#7keshigomuPosted 4/9/2008 1:43:47 AMmessage detail
Awesome guide. Thanks a lot for the info~
#8Zeruel(Topic Creator)Posted 4/9/2008 6:36:15 AMmessage detail
I forgot some more details (working on this at night wasn't a very good idea, lol). When you create any weapon, you won't be able to use it right away. It takes a little while for it to be made. Normal and Fool weapons only take a day to make, while Special weapons take two days. Once that day or two passes, you'll be able to get the weapon the next time you visit Shinshou.

Also, some info on sellback value: all Normal and Fool weapons can be sold back for 10,000 yen, while Special weapons can be sold back for a mere 1 yen.
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"No matter how far a jackass travels, it won't come back a horse."
Batou; Ghost in the Shell 2: Innocence
#9Three_Leaf_IvyPosted 4/9/2008 7:12:11 AMmessage detail
Hey, speaking of "fusion". Does it tell you what your weapon is and its stats/effects BEFORE you go through with the actual fusion, like Personae fusion?
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What?! Oh, let me turn my music down. Yeah, cool... I'm listening.
#10Magoichi_SaikaPosted 4/9/2008 7:18:05 AMmessage detail
nominate for sticky.
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The good looking always prevails it's just a fact of life. -Magoichi Saika