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At least I think 99 is the max level. Anyway, I'm in November & my level is around the mid 60s. During my evenings I just hit the arcade seeing as it's the only thing to do when not going to Tartarus or walking my awesome buddy Koromaru. Without my realizing, I happened to max out the strength stat on Thor who he himself is at around 60. So I started to wonder, if I had a Level 1 with max stats & had a level 99 with max stats, would the damage be the same to an enemy either way?
For the sake of argument about Skill Sets because I am aware that they may differ, let's just use the example of the 2 Personas being Orpheus but having just Bash & Agi
Levels actually play a huge role in dealing the damage.
Level 1 Orpheus will deal significantly lower damage than level 99 Orpheus. This of course, goes for any persona.
Honestly, stats don't even matter much. Go for personae with higher levels.
Actually, MC's level is used when calculating damage not persona's levels. 2 persona with identical stats but different levels will result in the same amount of damage.
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I was going to tell you that level, itself, was part of the damage formula, but, uh.... two people beat me to it.
Of course, a skill's multiplier can be good enough to outperform a higher level persona with inferior skills... but only to a point. Eventually, the level factor will be larger than the skill strength factor. (Assume the pertinent stat, itself - Strength or Magic - is equal on both personas.)
So with 99 MA, a persona with Ragnarok can be more useful than a higher-level persona with Agidyne, but only to a point. A Level 1 persona with 99 MA and Ragnarok would NOT do more than a Level 99 persona with 99 MA and Agidyne. Probably not even Agilao. (Maybe Agi itself. Maybe.)
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Key point, again, is that the game use's the MC's level, not the persona level.
Also keep in mind that in terms of level, as far as I could tell, it seems to mostly if not completely rely on -relative- level. Where you are on the scale of plus or minus 5 enemy levels tends to be the difference between a somewhat tough battle and pretty much instant victory, even if, for whatever reason, all your other stats and such declined.
Actually, MC's level is used when calculating damage not persona's levels.
Whoops, sorry TC.
Also, level 99 gives 999 MP. Level 98 has roughly half that, to around 600, iirc, depending on character
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Well thank you all for your responses (& it's all good Kuxai). So to my understanding, there's a level formula that adds on to the stats displayed. Something like *Stat 99 x Lvl = stat 99, whereas Stat 99 x Lvl 10 = Stat 990 in reality. & I've always factored in the MC Lvl which I guess would apply like the Personas.
*: (Not the actual formula, just an example of my understanding
More like, damage dealt increases from plus or minus somewhere between 5 and 10 levels of an enemy, several fold.
Fully hypothetical... I've lost my notes... but say something like:
Dealing damage to a level 25 enemy, all other things equal:
Level 1-19: 100 damage
Level 20: 100 damage
Level 21: 110 damage
Level 22: 125 damage
Level 23: 145 damage
Leevl 24: 170 damage
Level 25: 200 damage
Level 26: 230 damage
Level 27: 255 damage
Level 28: 275 damage
Level 29: 290 damage
Level 30: 300 damage
Level 31-99: 300 damage
The other stuff tends to multiply together somewhat logarithmically... basically, 400 weapon power isn't actually 100% more damaging than 200 weapon power, so make sure to take notice of the weapon mod more than the attack value even if you're using your weapon to attack. While helpful, when it comes down to it, aside from outright damage nullification, little helps so much as pretty much doubling or tripling damage dealt and similarly cutting damage received over the course of catching up to and surpassing an enemy's level. It's why the last boss can be such a big struggle at level 70 or so, but you can pretty much win with regular attacks and waiting from level 85 or so... even all other things equal.