This is actually the second DQ game I am picking up and still getting used to the game mechanics and ESPECIALLY team mechanics It seems there are many things i am overlooking and i would like some help
I know I want to use
My Main as an Armamentalist (eggon/swordsman/buffer right?) A Martial Artist Character (im looking into a fisticuffs Gladiator, any suggestions?) A Sage/Priest/Paladin (wand user/main healer/partial tank perhaps?)
I dont know exactly what to do for the fourth character
can anyone point me in the right direction for a good well balanced team? and how about skill trees? any suggestions on those for these characters?
I want my main character to stay related to the beginning Minstril abilities (eggon/decent attack spells/swords mastery) i dont want to take him down the paladin route, though i can see a paladin being useful for tension building, i just dont know what to do.
What would you suggest to do with a Martial Artist then? What skill/weapon route?
well the only reason i am aiming for an end game group during the game, is so i can save some time by making the right choices in what skills to put up.
I like the Gladiator Idea with Falcon Slash actually, I looked into it when i saw it on another post somewhere on this forum
what weapon choice have you chosen with the armamentalist? I was trying to decide between fans or swords with a sword i can give some good damage output after buffing but with fans i have another way of healing and some other good abilities
Ah right, armamentalist I went with bows as it just looked kinda nice, priest uses spears, and paladin uses fans (lol), fans can reflect back breath attacks. I like to have everybody using different types of weapons.
When the priest doesn't need to heal, spears do more damage than a wand, and I never really have mana problems. I don't think that was me who posted the paladin build. The paladin I just made and used ar to lv them fast to catch up to everyone else. The melee damage from bows on armamenalist is good.
Hero: Armamentalist - Swords - Easily a powerful weapon, combine the Fources with the Uber Falcon Sword and Falcon Slash and you've got 4x high damage in a single attack.
Char 2: Martial Artist->Gladiator - Claws - High damage, a few good skills, my girlfriend loves dagger/claw based weapons and claws > daggers any day of the week on here. I personally love Hard Claw as it deals 2 high damage attacks, either or both can crit and she has a high crit rate.
Char 3: Mage<->Priest->Sage - Wands - Huge MP/Regen boost makes for almost permanent max MP or quick enough to regain, so constant damage. Also add Paladin's class skill in for a big HP/Res boost for survival and enough healing to be the main healer.
Char 4: Priest<->Paladin(Switch where needed) - Spears, Priest and Paladin both have weapon choice of spears, makes it easy to level. On top of that the spear skill Lightning Thrust is a 50/50 chance of insta-killing any metal slime in the game. High damage, can tank, gets powerful heals(Albeit being an offhealer).
ATM I just got the boat, have an Uber Miracle Sword, Kestrel Claws, nearing completion of a Hieroglyph Staff and a Demon Spear. Even with all that, my Gladiator with the claws puts my Armamentalist to shame.