What makes a spell go haywire?

  • Topic Archived

You have been randomly selected to participate in the Beta Test of our new message list page. We've rolled out this test in order to get additional feedback and error reports from a wider subset of users. We'll only display this notice once, but permanent links to disable the Beta, provide feedback, and get more information will be located at the bottom of each message list.

To disable this test for now, click here. For more information, please read our announcement about this redesign.

4 years ago#1
I'm trying to figure out if it's just random or what? I had a dungeon where it happened frequently - then nothing for days. Now I've had a few again. What's up with this?
4 years ago#2
"Haywire" is the magic equivalent of a critical hit. In this case...a critical spellcasting. As such, it has the same odds of going haywire as you would have to get a critical hit with a weapon.

---
The fourth wall has shattered...
Heroes of Arcadia - http://www.fanfiction.net/~anthonybault
4 years ago#3
Mage Critical Spell Rate Up increases the chance a spell that goes haywire. Though the Grotto boss Fowleye spells always go haywire. ALWAYS.
---
I think the judge pulls them out of his ass. But for missions, he has them set. -lucario3347 FFTA2 Board
4 years ago#4
I have wondered if haywire spells can be "countered". When I fight Fouleye, my priest always seems to haywire her healing spells, unlike most other fights.
---
Hard cheese, go back to the start..... If I had a nickel for every time I saw this, I could retire.

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

Message List Beta Test is now on. To disable the Beta, just click here, or you can read more about it, report an error, or provide general feedback.
  • Topic Archived