What makes a spell go haywire?

#1theoganyPosted 1/13/2011 7:21:03 AM
I'm trying to figure out if it's just random or what? I had a dungeon where it happened frequently - then nothing for days. Now I've had a few again. What's up with this?
#2GMAnthonyPosted 1/13/2011 7:38:23 AM
"Haywire" is the magic equivalent of a critical hit. In this case...a critical spellcasting. As such, it has the same odds of going haywire as you would have to get a critical hit with a weapon.

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#3RPG LearnerPosted 1/15/2011 8:44:39 AM
Mage Critical Spell Rate Up increases the chance a spell that goes haywire. Though the Grotto boss Fowleye spells always go haywire. ALWAYS.
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I think the judge pulls them out of his ass. But for missions, he has them set. -lucario3347 FFTA2 Board
#4Sulley3Posted 1/15/2011 9:31:23 AM
I have wondered if haywire spells can be "countered". When I fight Fouleye, my priest always seems to haywire her healing spells, unlike most other fights.
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Hard cheese, go back to the start..... If I had a nickel for every time I saw this, I could retire.