FFT:WotL Stat Growth and Job Charts v1.3

#81crazyisgoodPosted 7/5/2011 3:34:30 PMmessage detail
awesome
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#82jmarx84Posted 9/14/2011 3:49:57 PMmessage detail
So, I think I'm a bit slow, I'm having a hard time figuring this out, so if its ridiculously simple I apologize. anyways... as far as speed, PA, and MA go... are they always going to be the exact same if you leveled 1-99 as the same class. for example my ramza has ALWAYS been a squire, and his speed is 12, PA is 16, MA is 14 (no gear equipped). HP and MP differ slightly I understood that part (mine are 333 and 152 with no gear). If a story character joined at say 50, and you leveled them in their story class to 99, would their stats be the same as if you got them at level 90 and leveled them to 99? Mainly wondering if no matter the situation (like different levels of them joining you), as long as you leave a STORY character in their story job, will their Speed, PA, and MA always end up the same? And joining at level 50 for example, is the story characters stat growth based upon gaining all those 50 levels as their story job?
#83crazyisgoodPosted 1/1/2012 6:40:58 PMmessage detail
Great job TC
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#84phoenixambrose3Posted 1/29/2012 8:00:03 PMmessage detail
Hello, everyone.

I noticed everyone talks about the Onion Knight as if it HAS to be level 8. Yes, O.K. gets the best stat growth out of nearly all the jobs you earn. Did anyone notice the fact that O.K. in the earlier forms gives the WORST stat growth (except for MP, it's still pretty high) and can be used beautifully for de-leveling? I'm trying to find the best level-up job against an O.K. de-level for my team. So far, Ramza's Squire job seems to be the only one pulling some growth across the board. Any other suggestions?

By the way, I think I'm hurting far too much from Mime Leveling against O.K. My MP won't make it to appreciable levels without some serious grinding as a ninja or summoner, unless someone else has any ideas?
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#85phoenixambrose3Posted 1/29/2012 8:09:25 PMmessage detail
Sorry for the double post. I just realized that I have a far better growth per run if I use either a bard or dancer than an Onion Knight. I guess I should have realized it sooner, but it happens. Does anyone know a better leveling/de-leveling setup? If it wasn't for Ramza, I'd have an All-Girl Team. That's the reason for the dancer being so important, and I thought that Onion Knight could help me de-level faster. After four runs, I have realized that it's just not true - my MP tanked, which is hurting my mystic abilities. Again, any help is appreciated with full-growth plans. Thank you in advance.
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#86coldsushiPosted 6/3/2012 3:48:35 PMmessage detail
Found a few errors with this sticky.

Samurai has a MP multiplier of 90, not 75.
Samurai.....12....14...100....45....50.....................75....75...100...128....90 [Old]
Samurai.....12....14...100....45....50.....................75....90...100...128....90 [Fixed]

Ninja has a PA multiplier of 122, not 120.
Ninja...........12....13....80.....43....50..................... 70....50...120...120....75 [Old]
Ninja...........12....13....80.....43....50..................... 70....50...120...122....75 [Fixed]

Sword Saint [Orlandeau] has a Speed growth of 98, not 100.
Orlandeau......10....11...100....42....42.................160...120...110...122...100 [Old]
Orlandeau......10....11.....98....42....42.................160...120...110...122...100 [Fixed]

Soldier [Cloud] has:
-PA growth of 50, not 42
-MA growth of 50, not 46
-MP multiplier of 100, not 116
-PA multiplier of 110, not 123
-MA multiplier of 100, not 120
Cloud...............11....10...100....42....46.................125...116...100...123...120 [Old]
Cloud...............11....10...100....50....50.................125...100...100...110...100 [Fixed]

Game Hunter [Luso] has a MP growth of 10, not 11.
Luso.................11....11.....95....50....48.................120...105...100...110...100 [Old]
Luso.................11....10.....95....50....48.................120...105...100...110...100 [Fixed]
#87RaijiniliPosted 6/6/2012 10:20:44 AMmessage detail
Thanks.

Samurai has a MP multiplier of 90, not 75.
Ninja has a PA multiplier of 122, not 120.
Sword Saint [Orlandeau] has a Speed growth of 98, not 100.

BMG errors.

Soldier [Cloud] has:

Already mentioned. Cloud was buffed in the original English version, and the PSP version didn't keep those changes.

Game Hunter [Luso]

Probably from copy-pasting Ramza's stats.
#88MrMolinaroPosted 7/31/2012 1:00:27 PMmessage detail
Great topic.
#89crazyisgoodPosted 7/5/2013 1:59:27 PMmessage detail
tag
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#907zilPosted 8/18/2013 12:29:38 AMmessage detail
Anyone ever did manage to max MA? I am about to start maxing Agrias' MA but I am afraid it will affect my other stats namely Speed. Can I just cycle ninja ever 3 cycles of mime to remedy this? Also how long did it take for you guys to max MA? I took my quite a while (probably 9-10 cycles to max Speed) how in MA that is not the case.