Surprising amounts of utility in a rather 'meh' package. They're useful, just a lot of things are outright better. --- Farewell Monster Hunter. The black wind howls again... As you are, I once was, As I am, You will be.
#3pvrhyePosted 11/25/2012 11:54:37 PM(edited)
AoE sleep is pretty devastating. Threaten hurts too. Invite totally turns around a near impossible fight.
#4TilmerPosted 11/26/2012 4:18:38 PM
They're good if you need a faith or bravery boost, too, along with the above poster said
#5Lord ZhouYuPosted 12/2/2012 7:14:44 PM
The female is drop-dead pretty, and they use guns? --- Romney Ryan 2012. Never forget the righteous, honest man the United States denied itself in favor of seeking sloth in socialism.
#6s_dubsPosted 12/7/2012 4:02:14 AM
They're great to mess around with. I actually did a Orator only playthrough. Just Ramza and 4 Orators. Was a blast. Most battles boiled down to inviting the either inviting the entire enemy team, or mass sleeping them and picking them off one at a time. Plus once guns become available in Chapter 2 you can just pick off everything from across the field. Besides that though I usually make Ladd into one, since I like to keep one around, and I wouldn't use him otherwise. --- FFXI: Zzir Mithra DNC90 PLD90, Odin Server
#7dragoncodiPosted 12/8/2012 10:19:12 PM
Orater= monster tamer at least for me thats about all I use them for. They do have some handy abilities but they don't really offer much for fun overall imo.
#8YonKitoTaoshibePosted 12/10/2012 9:05:50 AM
Consider them your "tweaker" class. They can tweak anything, from the Brave and Faith of units to the outcome of a battle. At about 5000JP to master, do it and put Talk Skill on a mage. The basic stats of Orators are very mediocre, but their skills are invaluable. A compulsory job for Monster Breeding and the Midlight's Deep dungeon. --- He summoned the crowd ... and said to them, "Whoever wishes to come after me must first deny himself, take up his cross, and follow me" Mark 8:34