How do I get more Uranium?

#1JuiciiPosted 9/24/2010 8:26:20 AM
I have one Uranium mine, but I used it and it's not generating more each turn. How does this work?
---
Lemons! http://www.last.fm/user/j-doan
http://i49.tinypic.com/iylk0m.gif
#2QwaketwoPosted 9/24/2010 8:31:49 AM
If you hover over it, it will tell you how many it gives. You can use that amount. When that unit dies you get it back to build another. Just like all resources work.
---
XBL GT - SaintLuciferIII /// PSN - QwakeTwo \\\ SC2 - Saint 855 Platinum
MS (Windia) - DrHealin (26 Mage) /// MagicByNX (Evan) \\\ xBoneGnasher (Aran)
#3Juicii(Topic Creator)Posted 9/24/2010 8:38:23 AM
What if I used it for a building or whatever that's not a unit?
---
Lemons! http://www.last.fm/user/j-doan
http://i49.tinypic.com/iylk0m.gif
#4yarsPosted 9/24/2010 8:40:25 AM
then you've used it up, unless you tear the building down or lose the city or something.

---
My whole life has been a miserable pig filled ordeal because of you.
#5NintenFan0900Posted 9/24/2010 8:54:24 AM
Gotta say real quick, the resources are awesome! Now you can't generate massive Swordsman armies off of one iron spot. You now have a reason to invade for resources you already own.
Its great imo.
---
I'm a gambler, a farmboy, and I'm here to take command of your bloody army!
#6QwaketwoPosted 9/24/2010 8:57:11 AM
Yea they actually made strategic resources, well strategic. Was to easy to mass armies off one resource and kill everyone. Kinda makes you need to plan out your units and where you expand/who you attack.
---
XBL GT - SaintLuciferIII /// PSN - QwakeTwo \\\ SC2 - Saint 855 Platinum
MS (Windia) - DrHealin (26 Mage) /// MagicByNX (Evan) \\\ xBoneGnasher (Aran)
#7WarriorBondPosted 9/24/2010 8:58:38 AM
yeah, the resources are amazing.

I was going for the bollywood achievement last night, and was intending to just do it as one city, but when I explored to the south of me there were TONS of resources down there. I couldn't just let Persia come in and grab them, so I ended up founding another city for the sole reason of scooping up all the resources. The benefit of this was my happiness skyrocketed and I got tons of golden ages throughout the game.

It cannot be said enough how good golden ages are in this game, it's ridiculous. Do not ignore your happiness people!
#8Harvest4Posted 9/24/2010 9:07:33 AM
So the resources will eventually die? Like do you mean they will go away forever from the tile or do you just mean once you use say iron to make a swordsman that you have 3/4 iron and once the unit dies it goes back to 4/4?
---
There is one kind of robber whom the law does not strike at, and who steals what is most precious to men: time.
-Napoleon
#9Dragon0283Posted 9/24/2010 9:48:25 AM
So the resources will eventually die? Like do you mean they will go away forever from the tile or do you just mean once you use say iron to make a swordsman that you have 3/4 iron and once the unit dies it goes back to 4/4?

The 2nd part. If the unit that required the resource dies, deleted, upgraded to where they dont use it anymore, you get the resource back. So if you had 4 Iron's from 1 node. You could build up to 4 swordsman for example. If you dropped back to 3 of em, you would have 1 iron again.
---
PSN-Wyvern0283
Currently Playing: WoW, Civ 5
#10cardicianPosted 9/24/2010 9:55:56 AM
Yeah, this initially ticked me off because I was going to amass a huge army of swordsmen, but actually you guys make very valid points. It is certainly more strategic this way and does require you to trade or invade to get more resources. Just like the real world. Now that I think about it this is actually very well defined and you're not punished since you can get the resource back. Very cool.