Full Civ V: Gods & Kings technology tree and civilization details

#1JonnyBigBossPosted 6/18/2012 4:30:33 PM
Without further adieu!

http://www.gamerevolution.com/faq/civilization-v-gods-and-kings/technology-tree-image-68365

http://www.gamerevolution.com/faq/civilization-v-gods-and-kings/new-civilizations-in-gods--kings-68363

Enjoy. :)
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#2bd43Posted 6/18/2012 4:48:07 PM
The civ details are a little old.

And the tech tree is a bit cooler, though I wouldn't mind details on buildings.
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#3jayhawk88Posted 6/18/2012 4:57:44 PM
Doesn't seem to be a whole lot different in that tech tree, unless I'm just not noticing techs moved between levels.
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#4Savra104Posted 6/18/2012 5:22:22 PM
Civ info is lacking.. but we'll know everything tonight!


I feel like some of these techs could have had more done with them. Like Architecture only granting access to Wonders, Globalization only grants access to the UN building, and Dynamite only grants access to Artillery. Just some random ideas. Globalization could be used to grant more incentives towards Diplomacy through trade, like + culture or + gold per trade or Research Agreement. Dynamite could grant people the ability to destroy hills down to plains or desert. Architecture could be a great place to add another construction building for everyone to use.

But overall, I really like what I see. I'm really excited to play this expansion.
#5bd43Posted 6/18/2012 5:32:44 PM
jayhawk88 posted...
Doesn't seem to be a whole lot different in that tech tree, unless I'm just not noticing techs moved between levels.


They only added 6. The Great Lighthouse is a tech later. Colossus is a tech earlier. The National Epic is in a separate tech. Trading Post is a LOT later. Circus Maximus moved a tech. Details.

A large amount of new stuff comes later in the game, though. You have the split among the faith buildings and culture buildings, but that's it.
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Thinking is overrated. Like Pants.
#6wuhooPosted 6/18/2012 5:51:42 PM
Had a feeling they'd space out Rifling a bit more from Gunpowder.
#7JonnyBigBoss(Topic Creator)Posted 6/18/2012 5:55:41 PM
Just tossed up a new list of all new units and buildings for each civilization.

http://www.gamerevolution.com/faq/civilization-v-gods-and-kings/new-units-and-buildings-68367
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#8Death_By_SmileyPosted 6/18/2012 6:11:15 PM
Netherlands ability appears damn near worthless. Might be good for early game diplomacy, but I have doubts.
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#9bd43Posted 6/18/2012 6:46:53 PM
JonnyBigBoss posted...
Just tossed up a new list of all new units and buildings for each civilization.

http://www.gamerevolution.com/faq/civilization-v-gods-and-kings/new-units-and-buildings-68367


Would be nice to see what they replaced.

And yes, the Netherlands seem pretty bad. Sweden too, on smaller maps and longer time spans. Also Mayans on Marathon.
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Thinking is overrated. Like Pants.
#10RabillionPosted 6/18/2012 6:56:20 PM
Oh no did they get rid of Mass Media? I really liked the icon used for it with the boy holding the newspaper. This sucks.