And the tech tree is a bit cooler, though I wouldn't mind details on buildings. --- Thinking is overrated. Like Pants.
#3jayhawk88Posted 6/18/2012 4:57:44 PM
Doesn't seem to be a whole lot different in that tech tree, unless I'm just not noticing techs moved between levels. --- Didn't you know? Marvel's Hell is really DC Comics. - Entertainer13
#4Savra104Posted 6/18/2012 5:22:22 PM
Civ info is lacking.. but we'll know everything tonight!
I feel like some of these techs could have had more done with them. Like Architecture only granting access to Wonders, Globalization only grants access to the UN building, and Dynamite only grants access to Artillery. Just some random ideas. Globalization could be used to grant more incentives towards Diplomacy through trade, like + culture or + gold per trade or Research Agreement. Dynamite could grant people the ability to destroy hills down to plains or desert. Architecture could be a great place to add another construction building for everyone to use.
But overall, I really like what I see. I'm really excited to play this expansion.
#5bd43Posted 6/18/2012 5:32:44 PM
Doesn't seem to be a whole lot different in that tech tree, unless I'm just not noticing techs moved between levels.
They only added 6. The Great Lighthouse is a tech later. Colossus is a tech earlier. The National Epic is in a separate tech. Trading Post is a LOT later. Circus Maximus moved a tech. Details.
A large amount of new stuff comes later in the game, though. You have the split among the faith buildings and culture buildings, but that's it. --- Thinking is overrated. Like Pants.
#6wuhooPosted 6/18/2012 5:51:42 PM
Had a feeling they'd space out Rifling a bit more from Gunpowder.